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Difference between revisions of "Supercarrier"

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{{Unreleased}}
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{{Alpha}}
 
{{RightImg|https://www.airgoons.com/wiki/images/0/0d/DCS_Super-Carrier_700x1000_v5.jpg}}
 
{{RightImg|https://www.airgoons.com/wiki/images/0/0d/DCS_Super-Carrier_700x1000_v5.jpg}}
  
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[[File:Supercarrier icon.png|frameless|left]]
 
DCS: Supercarrier is a long-anticipated and long hyped attempt at injecting a bit more realism into one of the more complex parts of aviation: putting a fighter jet onto a heaving carrier deck without exploding. This module adds a more detailed version of the Nimitz supercarrier than is already present in [[Digital_Combat_Simulator|DCS]], with more navigation aids, animated deck crew, more advanced spawning options, more elaborate ATC and approach procedures as well as additional not-quite-spectator roles such as Air Boss and LSO, similar to the JTAC and tactical commander roles available in [[Combined Arms]].
 
DCS: Supercarrier is a long-anticipated and long hyped attempt at injecting a bit more realism into one of the more complex parts of aviation: putting a fighter jet onto a heaving carrier deck without exploding. This module adds a more detailed version of the Nimitz supercarrier than is already present in [[Digital_Combat_Simulator|DCS]], with more navigation aids, animated deck crew, more advanced spawning options, more elaborate ATC and approach procedures as well as additional not-quite-spectator roles such as Air Boss and LSO, similar to the JTAC and tactical commander roles available in [[Combined Arms]].
  
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* Updated landing aids, including more involved ATC procedures and more detailed landing and navigation lights.
 
* Updated landing aids, including more involved ATC procedures and more detailed landing and navigation lights.
 
* LSO, Airboss, and briefing room stations, complete with [[Combined Arms]] integration.
 
* LSO, Airboss, and briefing room stations, complete with [[Combined Arms]] integration.
 
=== Missing features ===
 
All of it… It has not been released yet.
 
  
 
== Links and files ==
 
== Links and files ==

Latest revision as of 15:43, 21 May 2020

AlphaIcon.png This is an alpha module.

This module is still being developed and is missing central features and equipment options. While it is playable, it may have major bugs, and procedures may have inconsistent or unexpected results. The intrepid and very interested may want to buy it; others should probably wait for a more stable or complete release.

Supercarrier icon.png

DCS: Supercarrier is a long-anticipated and long hyped attempt at injecting a bit more realism into one of the more complex parts of aviation: putting a fighter jet onto a heaving carrier deck without exploding. This module adds a more detailed version of the Nimitz supercarrier than is already present in DCS, with more navigation aids, animated deck crew, more advanced spawning options, more elaborate ATC and approach procedures as well as additional not-quite-spectator roles such as Air Boss and LSO, similar to the JTAC and tactical commander roles available in Combined Arms.

In addition, the module adds a few more decorative static objects and vehicles to round out a fleet-based mission, just in time for the release of the Mariana Islands map: deck vehicles, the Arleigh Burke destroyer, as well as updates to the Russian Kuznetsov carrier.

Features

According to the pre-sale blurb, Supercarrier will feature:

  • Updated and animated models of the CVN-71 through -75 Nimitz-class supercarriers.
  • An updated and animated model for the Kuznetsov carrier.
  • The Arleigh Burke destroyer.
  • Suitable on-deck vehicles and updated air defence systems.
  • Updated landing aids, including more involved ATC procedures and more detailed landing and navigation lights.
  • LSO, Airboss, and briefing room stations, complete with Combined Arms integration.

Links and files

Related DCS modules

More information

DCS World
Add‑on modules Combined Arms · NS 430 Navigation system · Supercarrier · WWII Assets Pack