F-15C Eagle: Difference between revisions
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* On the left side of the HUD, bars will indicate the range and launch zone of the selected weapon, and the radar and HUD will show a growing steering circle (ASE) as launch conditions improve. | * On the left side of the HUD, bars will indicate the range and launch zone of the selected weapon, and the radar and HUD will show a growing steering circle (ASE) as launch conditions improve. | ||
* Manoeuvre to keep the steering cue within the ASE and to get the range cue inside acceptable parameters. | * Manoeuvre to keep the steering cue within the ASE and to get the range cue inside acceptable parameters. | ||
* Once in range, the canopy arch lights will light up — press <span class="kbkey">Space</span> to fire.<br><small>(If using the semi-active AIM-7, you must maintain STT lock-on until the target is hit.)</small> | * Once in range, the canopy arch lights will light up — press <span class="kbkey">RAlt</span><span class="kbkey">Space</span> to fire.<br><small>(If using the semi-active AIM-7, you must maintain STT lock-on until the target is hit.)</small> | ||
Once in the merge, you will probably want to switch to one of the close-range master modes, like VS mode (press <span class="kbkey">3</span>), BORE mode (<span class="kbkey">4</span>) or VISUAL/FLOOD mode (<span class="kbkey">6</span>). | Once in the merge, you will probably want to switch to one of the close-range master modes, like VS mode (press <span class="kbkey">3</span>), BORE mode (<span class="kbkey">4</span>) or VISUAL/FLOOD mode (<span class="kbkey">6</span>). |
Revision as of 11:16, 17 June 2018
Originally a part of the aircraft selection in LOMAC, the F-15C was ported over to DCS through the FC3 package.
Just like the other FC3 planes, the F-15C is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.
Features
Conceived as a response to the perceived threat of the MiG-25, and designed as an air-superiority focused complement to the multirole F-16, the F-15 is highly adapted to the task of patrolling the air and lobbing missiles at all kinds of aircraft. While it may change as more capabilities are added to the F/A-18C module, for the longest time, the F-15C was the only western aircraft that could stand up to the MiG-29 and Su-27/-33. It features:
- A highly competent radar with track-while-scan capability.
- The universally (by redfor) hated AMRAAM that can be pickled-off in droves against multiple TWS targets at once.
- A cute little RWR that does not help when the main opposition uses passive IR tracking.
- More thrust than is really reasonable.
Comes with the built-in campaign F-15C - Bear Trap.
Flying the F-15C
Cockpit overview
Getting into the air
The process of getting the F-15C into the air is the same as with all FC3 aircraft:
- Make sure you have loaded the correct weapons.
(This can only be done with the canopy open and engines off, press LAlt' to open the outfitting menu.) - RShiftL to turn the power on.
- LCtrlC to open or close the canopy, as needed.
- RShiftHome to start both engine at the same time.
(RShiftEnd stops both engines; RAlt/RCtrl + Home/End starts and stops the left and right engines individually.) - Wait for the engines to spool up and stabilise.
- Num+/Num- controls the throttle; increase it carefully to get going and do not go too fast.
(W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.) - Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
- LShiftF lowers the flaps — they should be in the middle position for takeoff.
- Throttle up to max and try to stay in a straight line as you barrel down the runway.
- Pull back gently to take off.
- Raise landing gears with LCtrlG; raise flaps with LCtrlF.
(You can generally use G and F to simply toggle gears and flaps, but as a rule during take-off you do not want to accidentally lower them, loose speed, wobble around, and inevitably crash into the ground, so using the specific “raise” binds is a bit safer.)
Shooting something
- Press 2 to enter BFR master mode.
- Press D to select a missile type.
- Turn on radar (I key).
(RAltI and RShiftI can be used to change the tracking mode and frequency.) - Use the ;, ,, . and / keys to move the TDC around — the radar scan zone will follow.
(Moving the TDC off the radar screen at the top will increase range; at the bottom will decrease it; RShift; and RShift. to angle the search zone up and down.) - Once a target has been detected, move the TDC over it and press Enter to lock it up.
(In TWS, this designates a target and allows AMRAAM shots. To enter the STT mode needed for other weapons, lock up the same target a second time, or use a different radar mode.) - On the left side of the HUD, bars will indicate the range and launch zone of the selected weapon, and the radar and HUD will show a growing steering circle (ASE) as launch conditions improve.
- Manoeuvre to keep the steering cue within the ASE and to get the range cue inside acceptable parameters.
- Once in range, the canopy arch lights will light up — press RAltSpace to fire.
(If using the semi-active AIM-7, you must maintain STT lock-on until the target is hit.)
Once in the merge, you will probably want to switch to one of the close-range master modes, like VS mode (press 3), BORE mode (4) or VISUAL/FLOOD mode (6).
Add-ons and files
Related DCS modules
- F-15C Aggressors BFM campaign.
- F‑15C 16‑2 Red Flag campaign.
- F-15C The Georgian War campaign.
More information
- McDonnell Douglas F-15 Eagle on wikpedia.
- F-15 Eagle Fighter on globalsecurity.org