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This resource is for players and mission designers to know the capabilities of and set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor.
This resource is for players and mission designers to know the capabilities of and set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor.


Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity.
Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some key performance figures (in most cases data-mined from the game files, but in some instances gathered from in-game tests or wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity. These types of “warehouse” units will have a black circle in the mission editor to signify the range within which they provide ammunition for nearby units.


Many systems include some sort of commander unit. The functionality these units is, at best, mythical. No official explanation has ever been offered, and community answers consist of a never-ending string of unsupported claims ranging from increasing detection range, to providing faster reloads or increased rate of fire, to data-linking (…but to what, or for what purpose, no-one knows). They are not necessary to create a working anti-air group, but it is possible that some obscure efficiency parameter will be degraded by leaving them out.
Note that maximum altitudes can be a bit unreliable due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.
Β 
Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.
Β 
Italicised units are optional and not necessary for the functioning of the system. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects.


== Basic Concepts ==
== Basic Concepts ==


* All SAM components must be in the same group in the Mission Editor in order to function. Β 
* All SAM components must be in the same group in the Mission Editor in order to function. Β 
* All radar-guided SAMs require a search radar (SR), a tracking radar (TR), and launching capabilities.
* In many systems, search and tracking are combined into Search-and-Track Radar (STR) units. Those systems can often add a separate SR to extend detection range, but that unit is never mandatory to make the system work.
* IR-guided systems obviously do not require SR or TR units, but can occasionally be supplemented by them to improve detection ranges and response time in exchange for losing the surprise factor of an IR launch.
* Some mobile systems, in particular, combined all three core components into one Transporter, Erector, Launcher and Radar (TELAR) vehicle that can operate completely independently.
* All SAMs have limited ammunition. Β 
* All SAMs have limited ammunition. Β 
* Placement of an Ammunition truck (such as the Ural-375) of any kind nearby a launcher will allow it to reload.
* Placement of an Ammunition truck (such as the Ural-375) of any kind nearby a launcher will allow it to reload.
* In DCS, most multi-unit SAMs are able to spread units as far as 25nm from each other, enabling dispersed configurations.Β  This is not particularly realistic for many sites in their native time periods, which had the challenges of limited cable runs and electrical power distributions.Β  However, more modern scenarios can believably distribute sites as far as 20nm with "datalink upgrade" related handwaves.Β  Pilots should be aware of this and recognize that missile launches from such sites can approach from angles other than the tracking emitter (including, quite dangerously, from directly below).
* In DCS, most multi-unit SAMs are able to spread units as far as 25nm from each other, enabling dispersed configurations.Β  This is not particularly realistic for many sites in their native time periods, which had the challenges of limited cable runs and electrical power distributions.Β  However, more modern scenarios can believably distribute sites as far as 20nm with "datalink upgrade" related handwaves.Β  Pilots should be aware of this and recognize that missile launches from such sites can approach from angles other than the tracking emitter (including, quite dangerously, from directly below).


== Eastern systems ==
=== Detection, alarm states, and command units ===
Β 
To fully understand what different systems do and what their purpose is, one has to dive into the murky world of [https://en.wikipedia.org/wiki/GRAU GRAU] indices — the Russian equivalent of the [https://en.wikipedia.org/wiki/Joint_Electronics_Type_Designation_System JETDS] or AN-system. Three general groups and naming schemes are relevant to keep track of:
Β 
* The 2K series — the air defences that for one reason or another classify as artillery (the index number 2) for anti-air use (the ‘K’ category). Ostensibly, this signifies tactical air defence units that are deplployed to protect a given (smaller) area.
* The 9K series — army missiles (index 9) for anti-air use (again ‘K’). The army categorisation implies that these are more mobile units that are deployed to protect various army detachment rather than specific points.
* The S- series — multi-part strategic (hence the ‘S’) defence system that, while they might have some mobility, are set up to defend large swaths of strategically important airspace. The number after the S signifies a nominal protection radius in kilometers. Individual pieces within this larger system will have their own GRAU indices, but that's of less relevance for the system name as a whole.
Β 
To add to the confuson, there is often a lot of overlap between these scemes as different components of each system will themselves have specific GRAU codes and of course, on top of this is the often more familiar NATO reporting names for each system. The NATO names have a logic of their own, commonly using “SA” to signifcy a Surface to Air system, and a number that essentially works as a chronological index — the SA-2 was made (or at least officially acknowledged) before the SA-3; SA-10 came out slightly before SA-11, and so on.
Β 
=== Radar-guided ===
Β 
==== 2K12 Kub / SA-6 “Gainful” ====
Β 
The SA-6 is a Soviet Mobile Medium range SAM developed in 1958 intended to cover ground forces from aerial attack.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2K12_Kub 2K12 Kub / SA-6 “Gainful”]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-6&nbsp;Kub&nbsp;LN&nbsp;2P25 || 4 || '''T'''ransporter '''E'''rector '''L'''auncher || 3&times; 3M9M || Engagement: 13nm<br/>Altitude: 100–30,000'
|-
| SAM&nbsp;SA-6&nbsp;Kub&nbsp;STR&nbsp;9S91 || 1 || 1S91 &ldquo;Straight Flush&rdquo; '''S'''earch/'''T'''rack '''R'''adar || &mdash; || Detection:&nbsp;37nm&nbsp;{{RWR|6|Medium}}
|-
| ''SAM&nbsp;SR&nbsp;P-19'' || 1 || ''[https://en.wikipedia.org/wiki/P-19_radar P-19 Danube 1RL134 / &ldquo;Flat Face B&rdquo;] (search)'' || &mdash; || Detection: 86nm {{RWR|FF|Medium}}
|-
| ''(Armor) APC&nbsp;BTR-80'' || 1 || ''Site Survey Vehicle'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;SKP-11&nbsp;ATC&nbsp;Mobile&nbsp;Command&nbsp;Post'' || 1 || ''Radio Relay Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1 || ''Radar Test/repair Station'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;GAZ-66'' || 1 || ''Transporter/transloader'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;KAMAZ-43101'' || 2 || ''Missile Transporter'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;ZIL-131&nbsp;KUNG'' || 1 || ''Repair/test/assembly Station'' || &mdash; || &mdash;
|-
| ''(Static Cargos) ISO&nbsp;container&nbsp;small || 8 || ''Missile reloads'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 600s per missile; 1800s total rearm time per launcher from a depleted state.<ref name="rearm">See https://forums.eagle.ru/showpost.php?p=3674493&postcount=3 for full table;</ref>
|-
! Acquisition time
| colspan="4" | 28s
|-
! colspan="5" | Notes
|-
| colspan="5" | The optional components are mostly for decoration (especially the static cargo containers), although the many transport units will provide rearming functionality for the launchers.
Β 
Adding an optional P-19 radar extends the search range but may tip off the target early and reduces the site's mobility.
Β 
The system is mobile but cannot be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-2K12-Kvadrat.html APA-TR-2009-0701].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|ir|Iran}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | This system was designed to be a mobile point defence system to protect ground forces from aerial attack, as such it can move with them and set up within 15 minutes.Β  It is also employed as static point defence around important installations.Β  Soviet doctrine places one SA-6 regiment (5 sites) per tank division.
Β 
Missiles are initially guided by remote command, becoming SARH in the terminal phase.Β  The "Straight Flush" is equipped with both a tracking radar and an optical sight, making it a real life possibility to launch and guide until the terminal phase, minimizing RWR warning time and SEAD vulnerability.Β  The possibility of a DCS SA-6 AI of any skill level or scripted behavior doing this is unconfirmed.
|}
Β 
==== 9K33 Osa / SA-8 &ldquo;Gecko&rdquo; ====
Β 
Developed in 1971, this short range low altitude SAM is highly mobile and makes for a dangerous escort for ground forces or complement to other defences.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/9K33_Osa 9K33 Osa / SA-8 &ldquo;Gecko&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-8&nbsp;Osa&nbsp;9A33 || 4 || '''T'''ransporter '''E'''rector '''L'''auncher '''A'''nd '''R'''adar || 6&times; 9M33Β  || Detection: 16nm {{RWR|08|Short}}<br/>Engagement: 5.5nm<br/>Altitude: 21,000'
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 0-1 || ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1 || ''TELAR Calibration and simulation'' || &mdash; || &mdash;
|-
| ''(Unarmed) Fuel&nbsp;Truck&nbsp;ATZ-10'' || 1 || ''Tanker'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;KAMAZ-43101'' || 1 || ''Loading Crane'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-375'' || 1 || ''Transporter/transloader'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;ZIL-131&nbsp;KUNG'' || 1 || ''Repair/test/assembly Station'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 5s readying time; 310s per missile; 1860s total ream time from a depleted state.
|-
! Acquisition time
| colspan="4" | 23s
|-
! colspan="5" | Notes
|-
| colspan="5" | The addition of an optional &ldquo;Dog Ear&rdquo; radar can extend detection range, though it may be undesirable due to the lack of emissions control and will tip off the target early.
Β 
Soviet doctrine is to place a regiment of SA-8 (5 sites) within a motor-rifle division.
Β 
The system is mobile and can be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-9K33-Osa.html APA-TR-2009-0704].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|ge|Georgia}}{{Flag|kz|Kazakhstan}}{{Flag|gr|Greece}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Each TELAR has a radar and optical sight for searching, ranging, and tracking targets as well as for missile guidance.Β  Can launch and track 2 missiles at a time, possibly without RWR warning if optical targeting was used. In in practical terms, optical targeting does not seem to exist for this unit in DCS.
Β 
Can lock incoming missiles but only has limited self-defence anti-missile capability in this manner.Β  Human controllers and scripters might consider to instead just turn off the radar and scoot out of the way in event of a perceived SEAD attack.Β  It can track while on the move, but must stop in order to fire.Β  Shoot and scoot tactics can make this unit a very elusive target for SEAD aircraft: units adopting this tactic would be better engaged by a maverick or high altitude laser guided bomb.
|}
Β 
==== 9K37 Buk M1 / SA-11 &ldquo;Gadfly&rdquo; ====
Β 
The 1980's successor to the SA-6, this medium range SAM can be extremely hard to kill.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Buk_missile_system 9K37 Buk M1 / SA-11 &ldquo;Gadfly&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-11&nbsp;Buk&nbsp;CC&nbsp;9S470M1 || 1 || Self Propelled '''C'''ommand '''P'''ost || &mdash; || &mdash;
|-
| SAM&nbsp;SA-11&nbsp;Buk&nbsp;LN&nbsp;9A310M1 || 4-6 || &ldquo;Fire Dome&rdquo; '''T'''ransporter '''E'''rector '''L'''auncher '''A'''nd '''R'''adar || 4&times; 9M38M1 || Detection: 27nm {{RWR|11|Medium}} <br/>Engagement: 19nm<br/>Altitude: 450–45,000'
|-
| SAM&nbsp;SA-11&nbsp;Buk&nbsp;SR&nbsp;9S18M1 || 1 || &ldquo;Snow Drift&rdquo; Acquisition Radar (search) || &mdash; || Detection: 54nm {{RWR|SD|Medium}}
|-
| ''(Unarmed) GPU&nbsp;APA-5D&nbsp;on&nbsp;Ural-4320'' || 1 || ''PES-100T Mobile Power Generator'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;KAMAZ-43101'' || 2 || ''Missile Reload Transporter'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-375'' || 1 || ''9T31M1 Self Propelled Crane'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-4320-31&nbsp;Armored'' || 1 || ''9V881M1 Equipment Repair/Test Station'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-4320-31&nbsp;Armored'' || 1 || ''9V883M1 Equipment Repair Station'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;ZIL-131&nbsp;KUNG || 1 || ''9V95M1 Mobile Automatic Test Station'' || &mdash; || &mdash;
|-
| ''(Static Cargos) ISO&nbsp;container&nbsp;small || 2 || ''Missile releoads'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 240s per missile; 960s total rearm time per launcher from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 26s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has self-defence anti-missile capability. The launch unit depicted is the TELAR model with its own tracking radar, and it ''can'' operate independently in a very limited capacity if the CC and SR units have been destroyed but requires both to actually fire in any coordinated fashion.
Β 
The system is mobile but cannot be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-9K37-Buk.html APA-TR-2009-0706].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|ge|Georgia}}{{Flag|ir|Iran}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Like the SA-6, this mobile system is designed to move with and cover other ground forces from air attack.Β  As such, many of its upgrades are in the form of the ability to fire on missiles.
Β 
SEAD aircraft should be aware that each launcher has its own redundant tracking radar, and will take a ton of ARMs to bring down targeting tracking emitters.Β  Instead, it is better to fire a salvo at the search emitter, as the loss of the search emitter or the command post will largely render the site inoperative unless you fly in very close proximity to the remaining TELARs.
Β 
Per Soviet Doctrine, 1 SA-11 brigade (12 sites) is deployed within an army.
|}
Β 
==== 9K331 Tor / SA-15 &ldquo;Gauntlet&rdquo; ====
Β 
Introduced in 1986 as a successor to the SA-8, this unit is even more of an annoying ankle biter than its predecessor.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Tor_missile_system 9K331 Tor / SA-15 &ldquo;Gauntlet&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-15&nbsp;Tor&nbsp;9A331 || 4 || '''T'''ransporter '''E'''rector '''L'''auncher '''A'''nd '''R'''adar || 8&times; 9M331 || Detection: 13nm {{RWR|15|Short}}<br/>Engagement: 6nm<br/>Altitude: 60–26,000'
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 0-1 || ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
| ''(Unarmed) Transport&nbsp;Ural-4320-31&nbsp;Armored'' || 1 || ''Missile Transporter/transloader'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-4320-31&nbsp;Armored'' || 1 || ''Test/repair/assembly station'' || &infin; || &mdash;
|-
! Reload / rearm
| colspan="4" | 4s readying time; 579s per batch of 4 missiles; 1158s total rearm time from a depleted state.
|-
! Acquisition time
| colspan="4" | 9s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has self-defence anti-missile capability.
Β 
The addition of an optional &ldquo;Dog Ear&rdquo; radar can extend detection range, though it may be undesirable due to the lack of emissions control and will tip off the target early.
Β 
The system is mobile and can be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-9K331-Tor.html APA-TR-2009-0705].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|by|Belarus}}{{Flag|cn|China}}{{Flag|gr|Greece}}{{Flag|ir|Iran}}{{Flag|kz|Kazakhstan}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Each TELAR has a radar and optical sight for searching, ranging, and tracking targets as well as for missile guidance. Can launch and track 2 missiles at a time, possibly without RWR warning if optical targeting was used.
Β 
Improved ability to engage incoming missiles, enabling the possibility of covering units from air attack and SEAD, or playing with the sorts of annoying shoot and scoot tactics the SA-8 can accomplish.Β  The one Achilles heel it retains is that it needs to stop to shoot.
Β 
In terms of soviet doctrine, a regiment of SA-15 (4 sites) replaces SA-6 or SA-8s within Tanks or Motor-Rifle divisions.
|}
Β 
==== S-75M1 Divina / SA-2 &ldquo;Guideline&rdquo; ====
Β 
[[File:SA-2.png|right|thumb|Typical Layout of an SA 2 (minus static or non-functional objects).Β  Includes Shilkas and an Igla team to cover against low approaches.]]
Β 
The SA-2 is a Soviet Radar guided medium range high altitude SAM system developed in 1957, but continues to see use to this day. The missiles are given remote commands from a ground operator, effectively making them Semi-Active Radar Homing.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/S-75_Dvina S-75M1 Divina / SA-2 &ldquo;Guideline&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-2&nbsp;LN&nbsp;SM-90 || 6 || Single-rail '''L'''au'''n'''cher || 1&times; 13DAM (V-755) || Engagement: 3–23nm<br/>Altitude: 980–98,000'
|-
| SAM&nbsp;SA-2&nbsp;TR&nbsp;SNR-75&nbsp;Fan&nbsp;Song || 1 || &ldquo;Fan Song&rdquo; '''S'''earch and E'''n'''gagement '''R'''adar || &mdash;Β  || Detection:&nbsp;53nm&nbsp;[[File:RWR-2.png|20px|frameless]]{{RWR|FS|Medium}}
|-
| SAM&nbsp;SR&nbsp;P-19 || 1 || [https://en.wikipedia.org/wiki/P-19_radar P-19 Danube 1RL134 / &ldquo;Flat Face B&rdquo;] (search) || &mdash; || Detection: 86nm {{RWR|FF|Medium}}
|-
| ''(Unarmed) CP&nbsp;SKP-11&nbsp;ATC&nbsp;Mobile&nbsp;Command&nbsp;Post'' || 1 || ''Radio Relay Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1 || ''SNR-75 Radar Operation Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1 || ''SNR-75 Radar Electronics Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) GPU&nbsp;APA-80&nbsp;on&nbsp;ZiL-131 || 1 || ''ESP-90 Power generator'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-375'' || 1-6 || Transporter/transloader || &infin; || &mdash;
|-
| ''(Static Cargos) Fuel Tank'' || 2 || ''5L22A Fuel Tank'' || &mdash; || &mdash;
|-
| ''(Static Cargos) Oiltank'' || 2 || ''5L62A Oxidiser Tank'' || &mdash; || &mdash;
|-
| ''(Unavailable) Rapier FSA Blindfire Tracker'' || 1 || ''RV-10 Konus Heightfinding Radars'' || &mdash; || Detection: 16nm {{RWR|RT|Short}}
|-
! Reload / rearm
| colspan="5" | 2700s per missile.<ref name="rearm" />
|-
! Acquisition time
| colspan="5" | 40s
|-
! colspan="5" | Notes
|-
| colspan="5" | The optional components are mostly for decoration (especially the static cargo containers), although the many transport units will provide rearming functionality for the launchers.
Β 
The Rapier Blindfire Tracker is a good visual representation of the height-finding radar, but is commonly unavailable to countries that possess the SA-2 and would probably interfere with detection mechanics if mixed in &mdash; a better solution is to add it as a Static Ground Vehicle object.
Β 
The system is static and cannot be driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-S-75-Volkhov.html APA-TR-2009-0702].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|bg|Bulgaria}}{{Flag|cu|Cuba}}{{Flag|cz|Czech Republic}}{{Flag|eg|Egypt}}{{Flag|et|Ethiopia}}{{Flag|ge|Georgia}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|id|Indonesia}}{{Flag|kz|Kazakhstan}}{{Flag|ly|Libya}}{{Flag|kp|North Korea}}{{Flag|pk|Pakistan}}{{Flag|pl|Poland}}{{Flag|ro|Romania}}{{Flag|sd|Sudan}}{{Flag|ch|Switzerland}}{{Flag|sy|Syria}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}{{Flag|ussr|USSR}}{{Flag|vn|Vietnam}}{{Flag|ye|Yemen}}{{Flag|yug|Yugoslavia}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Soviet doctrinal placements of units are in a flower pattern, with sensors/logistics units at the center and launchers arranged an a circle around them spaced no more than a few hundred feet apart.Β  However, this is a very easy arrangement to spot from the air, so guerrilla forces throughout history have been known to use other arrangements for the sake of concealment.Β  Since reuse of sites is a common practice, these rules are frequently applied to newer SAM batteries, as well.
Β 
One of the easier systems to evade, the tracking radar is easily fooled via notching and chaff bursts of at minimum 4 per second.Β  Missiles have no guidance of their own: defeat the track radar to defeat the missile.Β  Missiles guidance is fairly stupid, and can be dragged into the ground.Β  It is also completely unable to track targets at sub 1,000 ft altitudes, leaving it vulnerable to low runs.Β  As a result, sites should also include short range anti-air able to engage at low altitudes, such as AAA guns and MANPADS.
|}
Β 
==== S-125Β  Neva/PechoraΒ  / SA-3 &ldquo;Goa&rdquo; ====
Β 
The SA-3 is a Soviet Radar guided Short Range SAM system developed in 1961 as a complement to the SA-2.Β  Missiles are guided by remote command, but DCS treats them as SARHs.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/S-125_Neva/Pechora S-125Β  Neva/PechoraΒ  / SA-3 &ldquo;Goa&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-3&nbsp;S-125&nbsp;LN&nbsp;5P73 || 4 || 5P73 4-rail '''L'''au'''n'''cher || 4&times; 5V27 || Engagement: 10nm<br/>Altitude: 700–30,000'
|-
| SAM&nbsp;SA-3&nbsp;S-125&nbsp;TR&nbsp;SNR || 1 || SNR-125 UNV &ldquo;Low Blow&rdquo; '''T'''racking '''R'''adar || &mdash; || Detection:&nbsp;54nm&nbsp;[[File:RWR-3.png|20px|frameless]]{{RWR|LB|Medium}}
|-
| SAM&nbsp;SR&nbsp;P-19 || 1 || [https://en.wikipedia.org/wiki/P-19_radar P-19 Danube 1RL134 / &ldquo;Flat Face B&rdquo;] (search) || &mdash; || Detection: 86nm {{RWR|FF|Medium}}
|-
| ''(Unarmed) CP&nbsp;SKP-11&nbsp;ATC&nbsp;Mobile&nbsp;Command&nbsp;Post'' || 1 || ''Radio Relay Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1-4 || ''SNR-125 UNK Radar Operation Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) GPU&nbsp;APA-80&nbsp;on&nbsp;ZiL-131'' || 1 || ''5E96 Cabin Power Generator Van'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-375'' || 1 || ''Transporter/transloader'' || &infin; || &mdash;
|-
| ''(Static Cargos) ISO&nbsp;container&nbsp;small || 1 || ''Missile reloads'' || &mdash; || &mdash;
|-
| ''(Unavailable) Rapier FSA Blindfire Tracker'' || 1 || ''RV-10 Konus Heightfinding Radars'' || &mdash; || Detection: 16nm {{RWR|RT|Short}}
|-
! Reload / rearm
| colspan="5" | 360s per batch of 2 missiles; 720s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="5" | ?
|-
! colspan="5" | Notes
|-
| colspan="5" | The optional components are mostly for decoration (especially the static cargo containers), although the many transport units will provide rearming functionality for the launchers.
Β 
Launchers should be placed within 70m of the central guidance area
Β 
The transporters, containers, and radio relay van should be positioned 100m away from the central guidance area (but no farther away than 200m from any launcher so as to provide reloads); the other units should be part of the central guidance area.
Β 
The Rapier Blindfire Tracker is a good visual representation of the height-finding radar, but is commonly unavailable to countries that possess the SA-3 and would probably interfere with detection mechanics if mixed in &mdash; a better solution is to add it as a Static Ground Vehicle object.
Β 
The system is static and cannot be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-S-125-Neva.html APA-TR-2009-0602].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cu|Cuba}}{{Flag|ge|Georgia}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Despite its short range, the missiles are rather manoeuvrable, and harder to shake off with fancy pilot shit.Β  The system is also somewhat more resistant to ECM than its predecessors, but is still rendered toothless once the track radar is defeated.Β  It can also track at lower altitudes than its predecessors.
|}
Β 
==== S-300PS / SA-10 &ldquo;Grumble&rdquo; ====
Β 
Developed in 1979, this system is one of the most dangerous SAMs in the game (and real life).
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/S-300_missile_system S-300PS / SA-10 &ldquo;Grumble&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;CP&nbsp;54K6 || 1 || '''C'''ommand '''P'''ost || &mdash; || &mdash;
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;LN&nbsp;5P85C || 4 || Master TEL '''L'''au'''n'''ch vehicle || 4&times; 5V55P || Engagement: 64nm<br/>Altitude: 50–150,000'
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;LN&nbsp;5P85D || 12 || Slave TEL '''L'''au'''n'''ch vehicle || 4&times; 5V55P || Engagement: 64nm<br/>Altitude: 50–150,000'
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;SR&nbsp;5N66M || 1 || &ldquo;Clam Shell&rdquo; Low-altitude '''S'''earch '''R'''adar || &mdash; || Detection: 32nm {{RWR|CS|Long}}
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;SR&nbsp;64H6E || 1 || &ldquo;Big Bird&rdquo; Regiment '''S'''earch '''R'''adar (can also locate missiles) || &mdash; || Detection: 86nm {{RWR|BB|Long}}
|-
| SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;TR&nbsp;30N6 || 1 || &ldquo;Flap Lid A&rdquo; '''T'''racking '''R'''adar || &mdash; || Detection: 86nm {{RWR|10|Long}}
|-
|| ''(Approximation: SAM&nbsp;SA-10&nbsp;S-300PS&nbsp;CP&nbsp;54K6)'' || ? || ''MAZ-543M MOBD accomodation vehicle'' || &mdash; || &mdash;
|-
|| ''(Unarmed) Transport&nbsp;KAMAZ-43101'' || 12 || ''Transport and Loading'' || &infin; || &mdash;
|-
|| ''(Unarmed) Transport&nbsp;Ural-375'' || 8 || ''Ural 375 towing tractor'' || &infin; || &mdash;
|-
|| ''(Unarmed) Transport&nbsp;Ural-4320T'' || 4 || ''Ural 4320 component tractor'' || &infin; || &mdash;
|-
|| ''(Static Cargos) ISO&nbsp;container'' || 8 || ''Missile container'' || &mdash; || &mdash;
|-
|| ''(Static Structures) GeneratorF'' || 4 || ''5I57 Mobile Diesel Power Generator'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 1800s per missile; 7200s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 3s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has self-defence anti-missile capability. Can track 24 targets at once, and engage 4 simultaneously.
Β 
Firing units and decorations should be divided among 4 firing emplacements evenly (i.e. 1x Master TELAR, 3x Slave TELAR, 3x KAMAZ-43101, 2 Ural-375, 1 Ural 4320, 2 ISO containers)
Β 
The system is static and cannot be driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-Grumble-Gargoyle.html APA-TR-2006-1201] and [http://www.ausairpower.net/APA-S-300PMU-TEL-TL.html APA-TR-2008-0601-A].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cn|China}}{{Flag|gr|Greece}}{{Flag|ir|Iran}}{{Flag|kz|Kazakhstan}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | This is a very expensive and strategically significant air defence system, and absolutely should be backed up with shorter range systems and AAA.Β  This system is very flexible in terms of realistic placement: it is known to inhabit old SA-2 sites (inheriting the "flower" layout), or components can believably placed as far as 21nm from the central command post.
Β 
The SA-10 is not a system to be taken lightly: it can track you and more than twenty other friends from near 0 AGL to high altitude, engage four different targets at once, shoot down HARMS and other missiles, and chew up dozens of aircraft in just a minute. Keeping terrain between yourself and the missile site is about the only real evasion technique.Β  This system can realistically distribute its launchers as far as 21 nm from the command post.Β  If a launch is detected, you may find that the fully active radar missile is approaching from a direction other than the tracking emitter.Β  Since the missiles are fully active, defeating the track radar is not enough to save you: you have to defeat both it and the missile.
Β 
Smaller ARMs, such as the LD-10, are too small for this system to fire upon.
|}
Β 
==== ZSU-23-4 Shilka ====
Β 
Produced through the 60's and 80's, this gun is not terribly threatening by modern standards.Β  Despite this, it's cheap and many exist, and so can be found in many arsenals of small nations.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/ZSU-23-4_Shilka ZSU-23-4 Shilka]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SPAAA&nbsp;ZSU-23-4&nbsp;Shilka || 1 || Radar-ranging, self-propelled AAA || 2000&times; 23mm HE+AP || Detection:&nbsp;2.7nm {{RWR|A|NA}}<br/>Engagement: 1.3nm<br/>Altitude: 6,500'
|-
! Reload / rearm
| colspan="4" | 10s reload; 10s rearm from a depleted state.
|-
! Acquisition time
| colspan="4" | 8s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has a radar for ranging, and tracking targets, but offers no search scope in [[Combined Arms]].
Β 
Has no special unit integration or setup and is normally integrated into armoured and mechanised columns alongside 9K31 Strela-1 / SA-9 SAMs. Largely obsolete, its more modern replacement is the 2K22 Tunguska / SA-19.
Β 
For further information, see Technical Report [http://www.ausairpower.net/APA-Rus-PLA-PD-SAM.html APA-TR-2008-0502].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cu|Cuba}}{{Flag|ge|Georgia}}{{Flag|ins|Insurgents}}{{Flag|il|Israel}}{{Flag|kz|Kazakhstan}}{{Flag|ma|Morocco}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | By itself, it's rather pathetic.Β  Instead, it tends to be deployed as close cover for larger SAM sites.Β  Goon mission designers also like to stick these over objective sites to catch out people who pull out of a divebomb too low.
Β 
Just fly high and it won't hurt you.Β  If that's not an option, you can still reasonably evade its fire by flying fast.Β  The radar is too shit for most ARMs to lock onto, so if you really want to assert your dominance over this thing, a simple bomb drop will do.Β  It should be noted that most eastern RWRs don't even bother alerting you to its radar.
Β 
Soviet doctrine is that one either one air defence battalion (6 Tunguska, 6 SA-13, 18 MANPADs) or one air defence battery (4 Shilkas, 4 SA-9/13) accompanies each motor/rifle or tank regiment.
|}
Β 
=== IR-guided ===
Β 
Infrared missiles do not alert pilots on the RWR (though Missile Approach Warning System aircraft like the A-10 and JF-17 may still be warned of an inbound missile).Β  While modern militaries are more than happy to proliferate and sling cheap shots with these, it is recognized that they are a big "Fuck You" to inattentive pilots, and can render a mission unfun if not used judiciously.Β  Many goon missions limit the use IR missiles to catch out pilots who strayed from the briefed course, or as an occasional threat to catch unaware pilots.
Β 
==== 9K31 Strela-1 / SA-9 &ldquo;Gaskin&rdquo; ====
Β 
Designed in 1968, this highly mobile rear-aspect SAM is still used in the middle east to present day.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/9K31_Strela-1 9K31 Strela-1 / SA-9 &ldquo;Gaskin&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| SAM&nbsp;SA-9&nbsp;Strela-1&nbsp;9P31 || 1 || IR-guided, self-propelled SAM || 4&times; 9M31 || Detection: 2.7nm<br/>Engagement: 2.2nm<br/>Altitude:&nbsp;100–12,000'
|-
! Reload / rearm
| colspan="4" | 311s per missile; 1244s total rearm time from a depleted state.
|-
! Acquisition time
| colspan="4" | 2.5s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical acquisition rear-aspect IR homing.
Β 
Has no special unit integration or special setup and is normally integrated into armoured and mechanised columns alongside ZSU-23-4 Shilka SPAAGs.
Β 
For further information, see Technical Report [http://www.ausairpower.net/APA-Rus-PLA-PD-SAM.html APA-TR-2008-0502].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|by|Belarus}}{{Flag|ge|Georgia}}{{Flag|ins|Insurgents}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | This unit acquires targets optically, and its guidance system is limited to rear-aspect homing.Β  Since the missiles only have a maximum speed of Mach 1.8, and still have a need to accelerate to that speed after launching, it is conceivable that the missile could be defeated simply by flying fast enough (needs confirmation).
Β 
It is largely obsolete, but still widely in use for nations that cannot afford the upgrade &mdash; its more modern replacement is the 9K35 Strela-10M3 / SA-13.
Β 
Soviet doctrine is that one either one air defence battalion (6 Tunguska, 6 SA-13, 18 MANPADs) or one air defence battery (4 Shilkas, 4 SA-9/13) accompanies each motor/rifle or tank regiment.
|}
Β 
==== 9K35 Strela-10M3 / SA-13 &ldquo;Gopher&rdquo; ====
Β 
Entering service in 1976, the SA-13 is the successor to the SA-9, improving upon it with all-aspect seekers and a radar to augment its targeting capabilities.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/9K35_Strela-10 9K35 Strela-10M3 / SA-13 &ldquo;Gopher&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-13&nbsp;Strela-10M&nbsp;9A35M3 || 4 || '''T'''ransporter '''E'''rector '''L'''auncher '''A'''nd '''R'''adar || 4&times; 9M37 + 4 reserve<br/>100&times; 7.62mm + 900 reserve || Detection:&nbsp;4.5nm&nbsp;{{RWR|13|Short}}<br/>Engement: 2.7nm<br/>Altitude: 75–15,000'
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 0-1 ||Β  ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
| ''(Armor) APC&nbsp;BTR-80'' || 1 || ''Mobile Command Post'' || &mdash; || &mdash;
|-
| ''(Unarmed) CP&nbsp;Ural-375&nbsp;PBU'' || 1 || ''Training Simulator'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;GAZ-3308'' || 2 || ''Missile Repair/test Station'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-4320T'' || 1 || ''Transporter/transloader'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;ZIP-131&nbsp;KUNG'' || 1 || ''Radar Repair/test Station'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 130s per missile; 1040s total rearm time from a depleted state. 12s reload per batch of 100&times; 7.62mm; 158s total to ream a depleted 7.62mm gun.
|-
! Acquisition time
| colspan="4" | 2.5s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical and radar acquisition all-aspect IR homing.
Β 
The addition of an optional large &ldquo;Dog Ear&rdquo; radar component offers search capabilities at longer range but will alert the target and sacrifice the ambush capabilities of the launcher.
Β 
The system is mobile and can be directly driven using Combined Arms. Despite having a radar, it offers no search scope in [[Combined Arms]]. For further information, see Technical Report [http://www.ausairpower.net/APA-9K35-Strela-10.html APA-TR-2009-0801].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cu|Cuba}}{{Flag|ge|Georgia}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | This system improves upon its predecessor in every way: it retains extreme mobility and adds an all aspect IR seeker to its bag of tricks.Β  It has a radar for acquisition purposes, but is perfectly capable of firing upon targets without it. The use of ECM and chaff may disrupt and delay an early acquisition but has no effect the actual launch or on missile tracking.
Β 
Soviet doctrine is that one either one air defence battalion (6 Tunguska, 6 SA-13, 18 MANPADs) or one air defence battery (4 Shilkas, 4 SA-9/13) accompanies each motor/rifle or tank regiment.
|}
Β 
==== 9K38 Igla / SA-18 &ldquo;Grouse&rdquo; ====
Β 
The SA-18 is a Soviet Infrared guided mobile short range SAM system.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/9K38_Igla 9K38 Igla / SA-18 &ldquo;Grouse&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| SAM&nbsp;SA-18&nbsp;Igla&nbsp; || 1 || IR-guided MANPADS || 3&times; 9K38 || Detection: 2.7nm<br/>Engagement: 2.8nm<br/>Altitude: 12,000'
|-
| ''SAM&nbsp;SA-18&nbsp;Igla&nbsp;comm'' || 1 || ''Command unit<ref name="command"/>'', serves as "eyes" for the shooter || &mdash; || Detection: 2.7nm
|-
! Reload / rearm
| colspan="4" | 15s reload; 43s per missile; 172s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 6s
|-
! colspan="5" | Notes
|-
| colspan="5" | The system consists of infantry units and cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|abk|Abkhazia}}{{Flag|ge|Georgia}}{{Flag|ins|Insurgents}}{{Flag|ir|Iran}}{{Flag|sos|South Ossetia}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Can be found anywhere two guys with a tube can reasonably hide, and the Soviets deployed them liberally with their ground forces. As such, these all-aspect guided units are particularly dangerous. Best avoided by staying out of range (4-5 miles, 15,000 ft). If you must cross into its engagement circle, your chances are improved by flying fast and dropping flares at a rate of about 1 per second, but be ready to evade just the same.
Β 
Most frequently integrated into infantry columns or as a supplement to any fixed installations. These days, the more modern Igla-S / SA-24 version is available to Russia and a few allies, and the SA-18 is relegated more to various older customers and insurgents.
Β 
Soviet doctrine dictates:
* 3 MANPADS for most HQs
* 3 MANPADS in the technical batteries in SAM units
* 3 MANPADS per firing battery in all SAM units
* 6 MANPDAS per artillery/MRL battery (so on average one MANPADS for every artillery piece!)
* 9 MANPADS per motor rifle battalion
* Within one air defence battalion (6 Tunguska, 6 SA-13, 18 MANPADs) or one air defence battery (4 Shilkas, 4 SA-9/13), which accompanies each motor/rifle or tank regiment.
|}
Β 
==== 9K338 Igla-S / SA-24 &ldquo;Grinch&rdquo; ====
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/9K38_Igla 9K338 Igla-S / SA-24 &ldquo;Grinch&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-18&nbsp;Igla-S&nbsp; || 1 || IR-guided MANPADS || 3&times; 9K338 || Detection: 2.7nm<br/>Engagement: 2.8nm<br/>Altitude: 12,000'
|-
| ''SAM&nbsp;SA-18&nbsp;Igla-S&nbsp;comm'' || 1 || ''Command unit<ref name="command"/>'' || &mdash; || Detection: 2.7nm
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 1 || ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
! Reload / rearm
| colspan="4" | 15s reload; 43s per missile; 172s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 6s
|-
! colspan="5" | Notes
|-
| colspan="5" | The system consists of infantry units and cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cn|China}}{{Flag|cu|Cuba}}{{Flag|ir|Iran}}{{Flag|kz|Kazakhstan}}{{Flag|ma|Morocco}}{{Flag|rs|Serbia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Similar to the SA-18, albeit with the addition of Dog Ears.
|}
Β 
=== Optically guided ===
Β 
==== 2A13 / ZU-23-2 ====
Β 
The direct predecessor to the ZSU-23-4 Shilka, this weapon continues to see use to present day.Β  Since it's heyday in the 60's, it use has transitioned from AAA to ground fire support, and can be found rigged on the backs of many a pickup truck in third world countries.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/ZU-23-2 2A13 / ZU-23-2]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| AAA&nbsp;ZU-23&nbsp;Closed || ?-6 || Revetted static AAA gun
| rowspan="6" | 100&times; 23mm + 400 reserve
| rowspan="6" | Detection: 2.7nm<br/>Engagement: 1.3nm
|-
| AAA&nbsp;ZU-23&nbsp;Emplacement || ?-6 || Employed static AAA gun
|-
| AAA&nbsp;ZU-23&nbsp;on&nbsp;Ural-375 || ?-6 || Mobile AAA gun
|-
| AAA&nbsp;ZU-23&nbsp;Insurgent || ?-6 || Revetted static AAA gun with insurgent crew
|-
| AAA&nbsp;ZU-23&nbsp;Insurgent&nbsp;Closed || ?-6 || Employed static AAA gun with insurgent crew
|-
| AAA&nbsp;ZU-23&nbsp;Insurgent&nbsp;on&nbsp;Ural-375 || ?-6 || Mobile AAA gun with insurgent crew
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 0-1 || ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
! Reload / rearm
| colspan="4" | 10s reload; 10s rearm per batch of 100; 52s rearm from a depleted state.
|-
! Acquisition time
| colspan="4" | 3.5s
|-
! colspan="5" | Notes
|-
| colspan="5" | All firing units have the same offensive capabilities. The difference is mostly cosmetic, other than that the Ural-375 variants can be driven around, whereas the rest are static emplacements. All can be directly controlled using [[Combined Arms]].
Β 
Has no special setup and is integrated into infantry or light mechanised columns, or used as static defences for fixed installations. If combined with a Sborka command vehicle, each vehicle coordinates 6 sections of ZU-23:s.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|cn|China}}{{Flag|cu|Cuba}}{{Flag|ge|Georgia}}{{Flag|gr|Greece}}{{Flag|ins|Insurgents}}{{Flag|ir|Iran}}{{Flag|il|Israel}}{{Flag|kz|Kazakhstan}}{{Flag|om|Oman}}{{Flag|rs|Serbia}}{{Flag|za|South Africa}}{{Flag|za|South Africa}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}{{Flag|ve|Venezuela}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | As with the Shilka, just don't get too low while you clown on it and you'll be fine.
|}
Β 
==== 2K22 Tunguska / SA-19 &ldquo;Grison&rdquo; ====
Β 
This combination AAA and missile system was designed in the 70's to replace the Shilka and counter new threats like the A-10.Β  Since it's first deployment in 1982, it has been used to provide all-weather day and night protection to infantry and tank regiments against CAS threats and cruise missiles.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2K22_Tunguska 2K22 Tunguska / SA-19 &ldquo;Grison&rdquo;]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;SA-19&nbsp;Tunguska&nbsp;2S6 || 6 || Self-propelled AAA and SACLOS-guided Missile || 8&times; 9M311 <br/>1936&times; 30mm HE/AP || Detection: 9nm {{RWR|S6|Short}}<br/>Engagement: 2nm / 4nm (gun/missile)<br/>Altitude: 0-16,000'
|-
| ''CP&nbsp;9S80M1&nbsp;Sborka'' || 1 || ''[https://en.wikipedia.org/wiki/PPRU-1 PPRU-M1 / &ldquo;Dog Ear&rdquo;] command unit<ref name="command"/>'' || &mdash; || Detection: 19nm {{RWR|DE|Short}}
|-
| ''(Unarmed) Transport&nbsp;GAZ-3308'' || 1 || ''Repair/test Station'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;KAMAZ-43101'' || 3 || ''Transporter/transloader'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;Ural-4320-31&nbsp;Armored'' || 3 || ''Repair/test/assembly Station'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;ZIL-131&nbsp;KUNG'' || 1 || ''Mobile Workshop'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 134s per missile; 1072s total rearm time from a depleted state.<ref name="rearm" /> 2570s to rearm depleted 30mm gun.
|-
! Acquisition time
| colspan="4" | 4s
|-
! colspan="5" | Notes
|-
| colspan="5" |The system is mobile and can be directly driven using Combined Arms. For further information, see Technical Report [http://www.ausairpower.net/APA-96K6-Pantsir-2K22-Tunguska.html APA-TR-2009-0703].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|abk|Abkhazia}}{{Flag|by|Belarus}}{{Flag|kz|Kazakhstan}}{{Flag|ma|Morocco}}{{Flag|sos|South Ossetia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | This unit has pretty decent range and can be a dire threat against CAS aircraft, such as the A-10 and Harrier.Β  It's mobility and ability to forgo the radar makes it difficult to target with a SEAD strike, scripters and human drivers might take advantage of this with a shoot and scoot strategy.
Β 
Best targeted with high-altitude laser guided weaponry.Β  Note that missiles are optically guided and cannot be defeated by countermeasures: you must maneuver to lose them.
Β 
Soviet doctrine is that one either one air defence battalion (6 Tunguska, 6 SA-13, 18 MANPADs) or one air defence battery (4 Shilkas, 4 SA-9/13) accompanies each motor/rifle or tank regiment.
|}


=== Early-warning / GCI systems ===
Many systems include some sort of optional commander or extended-range/early-warning unit. The functionality these units is, and always has been, quite vague, but will often offer some improvement in detection over the system's base units. For systems where the command unit is mandatory, or semi-optional, it often offloadsΒ  some tasks from sensor and launch units to increase the speed at which targets can be engaged.
These units can be turned into ground-based GCI radars by assigning the advanced waypoint actions:
* Start Enroute Task &gt; EWR
* Perform Command &gt; Set Callsign
* Perform Command &gt; Set Frequency
They are all static units and cannot be driven using [[Combined Arms]], but offer detection capabilities that tie into the more realistic simulation modes of [[LotATC 4 DCS]]. The editor detection ring displays an artificial limit of how far detection scripting will report a target; actual ranges for the EWR task are much longer.<ref name="ewrrange">See https://forums.eagle.ru/showthread.php?p=3117499 for a discussion on the scripting engine bug(?) / limitations.</ref>


==== 1L13-3 Nebo-SV &ldquo;Box Spring&rdquo; ====
* A SAM must be in a &ldquo;Red&rdquo; alarm state in order to ready its weapons and fire.
* A group can be set explicitly to a &ldquo;Green&rdquo; or &ldquo;Red&rdquo; state through advanced waypoint options &mdash; the default is &ldquo;Auto&rdquo;, where the group transitions from one to the other depending on the presence of any detected enemies.
* Once enemies are within a unit's detection range, it will ready itself, which takes a different amount of time depending on the unit.
* For some systems (e.g. the SA-11), command units &ldquo;buffer&rdquo; target acquisitions, drastically reducing the time for a launcher to switch from one target to the next &mdash; a launcher unit can keep engaging its locked target while the search radar finds a new one and once the target is destroyed, the launcher can quickly transition to a fresh one without going through the full acquisition process.


The GRAU index would imply that this is a 1 = radio and electonics equipment, L = IFF system.
== Unit lists ==


{| class="wikitable" style="max-width: 900px; width: 100%;"
{| class="wikitable"
|+ [https://en.wikipedia.org/wiki/Nizhny_Novgorod_Research_Institute_of_Radio_Engineering 1L13-3 Nebo-SV &ldquo;Box Spring&rdquo;]
|+ Roles and classes
|-
|-
! Units !! Function !! Stores !! Range / Symbol
! Role !! [[/Western|Western]] !! [[/Eastern|Eastern]] !! [[/WWII|WWII]]
|-
|-
| EWR 1L13 || '''E'''arly-'''W'''arning '''R'''adar || &mdash; || Detection: 65nm (scripting) / 160nm (AI EWR Tasking) {{RWR|S|EWR}}
! Mobile radar SAM
| Β 
* [[/Western#Roland_2|Roland 2]]<ref name="notoptical">Should also be optically guided, but is implemented in DCS as radar-only.</ref>
| Β 
* [[/Eastern#2K12_Kub_.2F_SA-6_.E2.80.9CGainful.E2.80.9D|2K12 Kub / SA-6 &ldquo;Gainful&rdquo;]]
* [[/Eastern#9K33_Osa_.2F_SA-8_.E2.80.9CGecko.E2.80.9D|9K33 Osa / SA-8 &ldquo;Gecko&rdquo;]]
* [[/Eastern#9K37_Buk_M1_.2F_SA-11_.E2.80.9CGadfly.E2.80.9D|9K37 Buk M1 / SA-11 &ldquo;Gadfly&rdquo;]]
* [[/Eastern#9K331_Tor_.2F_SA-15_.E2.80.9CGauntlet.E2.80.9D|9K331 Tor / SA-15 &ldquo;Gauntlet&rdquo;]]
* [[/Eastern#HQ-7_.2F_.E7.BA.A2.E6.97.97-7_.E2.80.9CRed_Banner.E2.80.9D|HQ-7 / ηΊ’ζ——-7 &ldquo;Red Banner&rdquo;]]
| &mdash;
|-
|-
! Acquisition time
! Mobile IR SAM
| colspan="4" | N/A
| Β 
* [[/Western#AN.2FTWQ-1_.2F_M1097_Heavy_HMMWV_Avenger|AN/TWQ-1 / M1097 Heavy HMMWV Avenger]]
* [[/Western#FIM-92_Stinger|FIM-92 Stinger]]
* [[/Western#M6_Linebacker|M6 Linebacker]]
* [[/Western#MIM-72G_.2F_M48_Chaparral|MIM-72G / M48 Chaparral]]
|
* [[/Eastern#9K31_Strela-1_.2F_SA-9_.E2.80.9CGaskin.E2.80.9D|9K31 Strela-1 / SA-9 &ldquo;Gaskin&rdquo;]]
* [[/Eastern#9K35_Strela-10M3_.2F_SA-13_.E2.80.9CGopher.E2.80.9D|9K35 Strela-10M3 / SA-13 &ldquo;Gopher&rdquo;]]
* [[/Eastern#9K38_Igla_.2F_SA-18_.E2.80.9CGrouse.E2.80.9D_and_9K338_Igla-S_.2F_SA-24_.E2.80.9CGrinch.E2.80.9D|9K38 Igla / SA-18 &ldquo;Grouse&rdquo;]]
* [[/Eastern#9K38_Igla_.2F_SA-18_.E2.80.9CGrouse.E2.80.9D_and_9K338_Igla-S_.2F_SA-24_.E2.80.9CGrinch.E2.80.9D|9K338 Igla-S / SA-24 &ldquo;Grinch&rdquo;]]
| &mdash;
|-
|-
! colspan="5" | Notes
! Mobile optical SAM
| &mdash;
|
* [[/Eastern#2K22_Tunguska_.2F_SA-19_.E2.80.9CGrison.E2.80.9D|2K22 Tunguska / SA-19 &ldquo;Grison&rdquo;]]
| &mdash;
|-
|-
| colspan="5" | Has no offensive or defensive capabilities beyond what air assets it can guide towards a threat, and should be paired with layered AA and ground assets for protection.
! Static radar SAM
|
* [[/Western#MIM-23_Hawk_PIP_Phase_I|MIM-23 Hawk PIP Phase I]]
* [[/Western#MIM-104_Patriot_PAC-2|MIM-104 Patriot PAC-2]]
* [[/Western#NASAMS|NASAMS]]
* [[/Western#Rapier|Rapier]]<ref name="notoptical"/>
| Β 
* [[/Eastern#S-75M1_Divina_.2F_SA-2_.E2.80.9CGuideline.E2.80.9D|S-75M1 Divina / SA-2 &ldquo;Guideline&rdquo;]]
* [[/Eastern#S-125_Neva.2FPechora_.2F_SA-3_.E2.80.9CGoa.E2.80.9D|S-125 Neva/Pechora / SA-3 &ldquo;Goa&rdquo;]]
* [[/Eastern#S-300PS_.2F_SA-10_.E2.80.9CGrumble.E2.80.9D|S-300PS / SA-10 &ldquo;Grumble&rdquo;]]
| &mdash;
|-
|-
! colspan="5" | Available to
! Mobile radar AAA
| Β 
* [[/Western#Flakpanzer_Gepard|Flakpanzer Gepard]]
* [[/Western#M163_Vulcan_Air_Defence_Systems_.28VADS.29|M163 Vulcan Air Defence Systems (VADS)]]
|
* [[/Eastern#ZSU-23-4_Shilka|ZSU-23-4 Shilka]]
| &mdash;
|-
|-
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|ge|Georgia}}{{Flag|kz|Kazakhstan}}{{Flag|rs|Serbia}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
! Mobile optical AAA
|}
| &mdash;
Β 
|
==== 55ZH6 Nebo &ldquo;Tall Rack&rdquo; ====
* [[/Eastern#2A13_.2F_ZU-23-2|2A13 / ZU-23-2]]
Β 
* [[/Eastern#ZSU-57-2|ZSU-57-2]] (certain variants)
The GRAU index would imply that this is an in-atmosphere interception air-defence system (index 55).
| &mdash;
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Nizhny_Novgorod_Research_Institute_of_Radio_Engineering 55ZH6 Nebo &ldquo;Tall Rack&rdquo;]
|-
! Units !! Function !! Stores !! Range / Symbol
|-
| EWR 55G6 || '''E'''arly-'''W'''arning '''R'''adar || &mdash; || Detection: 65nm (scripting) / 215nm (AI EWR Tasking) {{RWR|S|EWR}}
|-
|-
! Acquisition time
! Static optical AAA
| colspan="4" | N/A
| &mdash;
|
* [[/Eastern#2A13_.2F_ZU-23-2|2A13 / ZU-23-2]] (certain variants)
|
* [[/WWII#2cm_Flak_38|2cm Flak 38]]
* [[/WWII#2cm_Flakvierling_38|2cm Flakvierling 38]]
* [[/WWII#8.8cm_Flak_18|8.8cm Flak 18]]
* [[/WWII#8.8cm_Flak_36|8.8cm Flak 36]]
* [[/WWII#8.8cm_Flak_37|8.8cm Flak 37]]
* [[/WWII#8.8cm_Flak_41|8.8cm Flak 41]]
* [[/WWII#Bofors_40mm|Bofors 40mm]]
* [[/WWII#M1_37mm|M1 37mm]]
* [[/WWII#M45_Quadmount|M45 Quadmount]]
* [[/WWII#QF_3.7.E2.80.B3|QF 3.7&Prime;]]
|-
|-
! colspan="5" | Notes
! Early-warning/guidance
| &mdash;
|
* [[/Eastern#1L13-3_Nebo-SV_.E2.80.9CBox_Spring.E2.80.9D|1L13-3 Nebo-SV &ldquo;Box Spring&rdquo;]]
* [[/Eastern#55ZH6_Nebo_.E2.80.9CTall_Rack.E2.80.9D|55ZH6 Nebo &ldquo;Tall Rack&rdquo;]]
* [[/Eastern#9S80M1_Sborka-M1_.28PPRU-M1.29_.2F_.E2.80.9CDog_Ear.E2.80.9D|9S80M1 Sborka-M1 (PPRU-M1) / &ldquo;Dog Ear&rdquo;]]
|
* [[/WWII#Flak_Searchlight_37|Flak Searchlight 37]]
* [[/WWII#FuMG-401_.E2.80.9CFreya.E2.80.9D_LZ|FuMG-401 &ldquo;Freya&rdquo; LZ]]
|-
|-
| colspan="5" | Has no offensive or defensive capabilities beyond what air assets it can guide towards a threat, and should be paired with layered AA and ground assets for protection.
! rowspan="2" | Ships
! [[DCS_Reference/Ships/Western|Western]] !! [[DCS_Reference/Ships/Eastern|Eastern]] !! [[DCS_Reference/Ships/WWII|WWII]]
|-
|-
! colspan="5" | Available to
|
|-
* [[DCS_Reference/Ships/Western#Arleigh_Burke-class_Destroyer|Arleigh Burke IIa-class]] destroyer (DDG-112)
| colspan="5" | {{Flag|ru|Russia}}{{Flag|dz|Algeria}}{{Flag|by|Belarus}}{{Flag|kz|Kazakhstan}}{{Flag|ua|Ukraine}}{{Flag|agg|USAF Aggressors}}
* Nimitz-class carriers
** [[DCS_Reference/Ships/Western#Nimitz_subclass|Nimitz-subclass]] (CVN-70)
** [[DCS_Reference/Ships/Western#Theodore_Roosevelt_sub-class_.28Basic.29|Theodore Roosevelt-subclass]], basic (CVN-74)
** [[DCS_Reference/Ships/Western#Theodore_Roosevelt_sub-class_.28Supercarrier.29|Theodore Roosevelt-subclass]], supercarrier (CVN-71, CVN-72, CVN-73, CVN-75)
* [[DCS_Reference/Ships/Western#Oliver_Hazard_Perry-class_Frigate|Oliver Hazard Perry-class]] frigate (FFG-76)
* [[DCS_Reference/Ships/Western#Tarawa-class_Amphibious_Assault_Ship|Tarawa-class]] amphibious carrier (LHA-1)
* [[DCS_Reference/Ships/Western#Ticonderoga-class_Cruiser|Ticonderoga-class]] cruiser (CG-65)
|
* [[DCS_Reference/Ships/Eastern#Project_1124_Albatros_.2F_Grisha_V-class_Corvette|1124 Albatros / Grisha&nbsp;V-class corvette]] (MPK-202)
* [[DCS_Reference/Ships/Eastern#Project_1135M_Burevestnik_M_.2F_Krivak_II-class_Frigate|1135M Burevestnik&nbsp;M / Krivak&nbsp;II-class frigate]] (Rezky)
* [[DCS_Reference/Ships/Eastern#Project_1144_Orlan_.2F_Kirov-class_Battlecruiser|1144 Orlan / Kirov-class battlecruiser]] (Piotr Velikiy)
* [[DCS_Reference/Ships/Eastern#Project_1164_Atlant_.2F_Slava-class_Cruiser|1164 Atlant / Slava-class cruiser]] (Moskva)
* [[DCS_Reference/Ships/Eastern#Project_1241_.2F_Tarantul_III-class_Corvette|1241 / Tarantul&nbsp;III-class corvette]] (Molniya)
* [[DCS_Reference/Ships/Eastern#Project_11435_.2F_Kuznetsov-class_Carrier|11435 / Kuznetsov-class carrier]] (Admiral Kuznetsov)
* [[DCS_Reference/Ships/Eastern#Project_11540_Yastreb_.2F_Neustrashimy-class_Frigate|11540 Yastreb / Neustrashimy-class frigate]] (Neustrashimy)
* [[DCS_Reference/Ships/Eastern#Type_052B_Guangzhou-class_.2F_Luyang_I-class_Destroyer|Type 052B Guangzhou-class / Luyang&nbsp;I-class destroyer]] (Guangzhou)
* [[DCS_Reference/Ships/Eastern#Type_052C_.2F_Luyang_II-class_Destroyer|Type 052C / Luyang&nbsp;II-class destroyer]] (Changchun)
* [[DCS_Reference/Ships/Eastern#Type_054A_.2F_Jiangkai_II-class_Frigate|Type 054A / Jiangkai&nbsp;II-class frigate]] (Binzhou)
* [[DCS_Reference/Ships/Eastern#Type_071_.2F_Yuzhao-class_Amphibious_Transport_Dock|Type 071 / Yuzhao-class amphibious transport dock]] (Kunlun Shan)
* [[DCS_Reference/Ships/Eastern#Type_093_.2F_Shang-class_Attack_Submarine|Type 093 / Shang-class Attack Submarine]]
|
* [[DCS_Reference/Ships/WWII#Arthur_Middleton-class_Attack_Transport|Arthur Middleton-class Attack Transport]] (APA-25)
* [[DCS_Reference/Ships/WWII#LST-1_class_Tank_Landing_Ship_.28Mk.2.29|LST-1 class Tank Landing Ship (Mk.2)]] (LST-325)
* [[DCS_Reference/Ships/WWII#S-38_class_Schnellboot_.2F_E-boat|S-38 class Schnellboot / E-boat]] (S130)
* [[DCS_Reference/Ships/WWII#Type_VII_Submarine|Type VII Submarine]] (U-256)
|}
|}


== Western systems ==
A full list of which countries have access to what units can be found in the [[/Countries|countries list]].


=== Radar-guided ===
== A note on stats ==


==== Flakpanzer Gepard ====
Most numerical values have been taken directly from the DCS database Lua files, and where possible confirmed in the mission-editor and in-game. Even so a few caveats are necessary:
Β 
* There are often state transition pauses that add extra delays, for instance between a launcher expending its last missile and subsequently starting its reload/rearm procedure. As such, all numbers, but timers in particular, should be considered upper or lower bounds rather than the exact value a unit will use.
From the 1970's until 2010, this unit was the cornerstone of the air defence of the German Army.
* Unit skill can affect to what extent these numbers can be matched by the AI, leading to a fair amount of additional variation and divergence.
Β 
* Testing suggests that ''player-controlled'' units also have a &ldquo;skill level&rdquo; of sorts attached that creates similar effects. Reloading times, for instance, will commonly be 10% longer if the unit is directly controlled by a player via [[Combined Arms]].
{| class="wikitable" style="max-width: 900px; width: 100%;"
* Some database file overload certain statistics, especially in regards to sensor capabilities, in ways that are not always easy to follow &mdash; the stats provided come from a relatively shallow reading of those files.
|+ [https://en.wikipedia.org/wiki/Flakpanzer_Gepard Flakpanzer Gepard]
* Some stats, again especially related to sensors, are subject to more in-depth mechanics related to a target's relative detectability and the sensor's ability to pick on a standard normalised targets. In particular, IR lock-on ranges can not reliably be defined since they rely on so many external factors.
|-
* Similarly, edge cases for detection (e.g. radars picking up and engaging incoming bombs or missiles) can go either way, and can give rise to unexpected behaviours. Notably, bombs have no clearly defined radar cross-section nor heat signature, yet can sometimes be seen being engaged even by IR SAM systems(!).
! Units !! Qty !! Function !! Stores !! Range / Symbol
* Some data is locked behind encrypted files in DLC, most notably the [[WWII Assets Pack]], and thus cannot be extracted and determined with any accuracy beyond hints in the mission editor and error-prone in-game testing.
|-
* In a failed and counter-productive attempt at &ldquo;preventing cheating&rdquo; in the 2.7 release of DCS, Eagle Dynamics decided to hide ''all'' data related to units and weapons, making further investigations and updates for future changes and additions largely impossible. While there are community-made browsing tools, they do not give the kind of access to unit definitions that are necessary to fully figure out how systems work. As such, the accuracy of the data shown here will degrade over time.
| SPAAA&nbsp;Gepard || ? || Self-propelled AAA || 660&times; 35mm HE || Detection: 8nm [[File:RWR-A.png|20px|frameless]][[File:RWR-L.png|20px|frameless]][[File:PO1-NA.png|20px|frameless]] <br/>Engagement: 2nm
|-
! Reload / rearm
| colspan="4" | 1940s rearm from a depleted state.
|-
! Acquisition time
| colspan="4" | 4s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has a radar for searching, ranging, and tracking targets. Note that most eastern RWRs do not display this threat.
Β 
Has no special setup and is instead integrated into armoured or mechanised columns.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|de|Germany}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Not particularly threatening unless you are flying low.Β  Since the 1980's, it is standard procedure to accompany these with Stinger MANPADs, who would take advantage of the Flakpanzer's radar as an early warning system.
|}
Β 
==== M163 Vulcan Air Defence Systems (VADS) ====
Β 
In service from 1969 to 1993, this AAA gun is comparable to the Shilka.Β  Despite its designation as a AAA gun, in practice it tended to be used more as a ground support weapon, as its range was simply insufficient against air threats.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/M163_VADS M163 Vulcan Air Defence Systems (VADS)]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| AAA&nbsp;Vulcan&nbsp;M163 || 1 || Radar-ranging, self-propelled AAA || 1180&times; 20mm || Detection: 2.7nm {{RWR|A|NA}}<br/>Engagement: 1.4nm<br/>Altitude: 1,500m / 4,500'
|-
! Reload / rearm
| colspan="4" | 1280s
|-
! Acquisition time
| colspan="4" | 6s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical sight with radar ranging. Note that most eastern RWRs do not display this threat.
Β 
Has no special setup and is instead intended to complement the M48 Chaparral, and be integrated into infantry/light mechanised columns.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|cl|Chile}}{{Flag|il|Israel}}{{Flag|ma|Morocco}}{{Flag|om|Oman}}{{Flag|sa|Saudi Arabia}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Designed as a complement to, and should be deployed alongside the M48 Chaparral.Β  By itself, it is basically helpless to a competent bombing run.
|}
Β 
====MIM-23 Hawk PIP Phase I====
Β 
First seen in the 1960's, this medium range SARH SAM system was designed to be a more mobile replacement of the MIM-14 Nike Hercules.Β  It was superseded by the Patriot system in the 90's.
Β 
The Phase I hawk, as seen in game, is primarily deployed in the hands of both Saudi Arabia and Iran, the latter thanks to US policy misadventures in the 80's.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/MIM-23_Hawk MIM-23 Hawk PIP Phase I]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;Hawk&nbsp;CWAR&nbsp;AN/MPQ-55 || 1 || '''C'''ontinuous '''W'''ave '''A'''cquisition '''R'''adar (low-altitude search) || &mdash; || Detection: 37nm {{RWR|HK|Medium}}
|-
| SAM&nbsp;Hawk&nbsp;LN&nbsp;M192 || 6 || '''L'''au'''n'''cher || 3&times; MIM-23B || Engagement: 24nm<br/>Altitude: 200–65,000'
|-
| SAM&nbsp;Hawk&nbsp;PCP || 1 || '''P'''latoon '''C'''ommand '''P'''ost || &mdash; || &mdash;
|-
| SAM&nbsp;Hawk&nbsp;SR&nbsp;AN/MPQ-50 || 1 || '''P'''ulse '''A'''cquisition '''R'''adar (high-altitude search) || &mdash; || Detection: 48nm {{RWR|HA|Medium}}
|-
| SAM&nbsp;Hawk&nbsp;TR&nbsp;AN/MPQ-46 || 2 || '''H'''igh '''P'''ower '''I'''llumination doppler '''R'''adar (tracking) || &mdash; || Detection: 48nm {{RWR|HK|Medium}}
|-
| ''(Approximation: SAM&nbsp;Hawk&nbsp;PCP)''Β  || 1|| '''''A'''ssault '''F'''ire '''C'''ommand '''C'''onsole'' || &mdash; || &mdash;
|-
| ''(Approximation: SAM&nbsp;Hawk&nbsp;PCP)'' || 1 || '''''L'''auncher '''S'''ection '''C'''ontrols'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;M818'' || 3 || ''M501 Loading Tractor'' || &infin; || &mdash;
|-
| ''(Static Cargos) Container'' || 12 || ''M390 Missile Pallet'' || 3&times; MIM-23B || &mdash;
|-
| ''(Static Structures) GeneratorF'' || 4 || '''''B'''attery '''C'''ontrol '''C'''entral'' || &mdash; || &mdash;
|-
| ''(Static Structures) GeneratorF'' || 2 || '''''I'''nformation '''C'''oordination '''C'''entral'' || &mdash; || &mdash;
|-
| ''(Static Structures) GeneratorF'' || 2 || ''SEA 56kVA Generator'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 120s per launcher (3 missiles).<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 12s
|-
! colspan="5" | Notes
|-
| colspan="5" | The optional components are mostly for decoration (especially the static cargo containers and generators), although the many transport units will provide rearming functionality for the launchers.
Β 
There exists a Range Only Radar component that is a fall-back system to help with ranging in a high-ECM environment. It is not simulated or present in DCS. Similarly, the AFCC and LSC are distributed systems for redundancy should the command post be eliminated. The effect of these can be approximated by adding additional PCPs.
Β 
The system is static cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|bh|Bahrain}}{{Flag|be|Belgium}}{{Flag|dk|Denmark}}{{Flag|fr|France}}{{Flag|de|Germany}}{{Flag|gr|Greece}}{{Flag|ir|Iran}}{{Flag|il|Israel}}{{Flag|it|Italy}}{{Flag|ma|Morocco}}{{Flag|ma|Morocco}}{{Flag|nl|The Netherlands}}{{Flag|no|Norway}}{{Flag|sa|Saudi Arabia}}{{Flag|sos|South Ossetia}}{{Flag|es|Spain}}{{Flag|tr|Turkey}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | The typical setup has redundant radars, requiring a few ARMs to take down.Β  Being a SARH, defeating the tracking radar is enough to defeat the missile.
|}
Β 
==== MIM-104 Patriot PAC-2 ====
Β 
The PATRIOT, or, Phased Array Tracking Radar to Intercept on Target, for those keeping track of the DoDs contributions to the field of tortured acronyms, is the premiere American long range SAM system.Β  Initially conceived as an anti-aircraft system, the PAC-2 variant depicted in DCS features optimizations which make it efficient at engaging cruise missiles.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/MIM-104_Patriot MIM-104 Patriot PAC-2]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;Patriot&nbsp;AMG&nbsp;AN/MRC-137 || 4-6 || '''A'''ntenna '''M'''ast '''G'''roup || &mdash; || &mdash;
|-
| SAM&nbsp;Patriot&nbsp;ECS&nbsp;AN/MSQ-104 || 4-6 || '''E'''ngagement '''C'''ontrol '''S'''tationΒ  || &mdash; || &mdash;
|-
| SAM&nbsp;Patriot&nbsp;EPP-III ||Β  4-6 || Diesel-'''E'''lectric '''P'''ower '''P'''lant || &mdash; || &mdash;
|-
| SAM&nbsp;Patriot&nbsp;ICC || 1 || '''I'''nformation '''C'''oordination '''C'''entral || &mdash; || &mdash;
|-
| SAM&nbsp;Patrion&nbsp;LN&nbsp;M901 || 24-36 || '''L'''au'''n'''cher || 4&times; MIM-104C || Engagement: 54nm<br/>Altitude: 200–80,000'
|-
| SAM&nbsp;Patriot&nbsp;STR&nbsp;AN/MPQ-53 || 4-6 || PESA Radar (search and track) || &mdash; || Detection: 85nm {{RWR|PT|Long}}
|-
| ''(Unarmed) HEMTT&nbsp;TFFT'' || 4-6 || '''''G'''uided '''M'''issile '''T'''ransporter'' || &mdash; || &mdash;
|-
| ''(Unarmed) HEMTT&nbsp;TFFT'' || 4-6|| '''''L'''arge '''R'''epair '''P'''arts '''T'''ransporter'' HEMTT|| &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;M818'' || 1 || '''''M'''aintenance '''C'''enter'' || &infin; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;M818''Β  || 8-12 || '''''S'''mall '''R'''epair '''P'''arts '''T'''ransporter'' || &infin; || &mdash;
|-
| ''(Static Cargos) Container'' || 8-12 || ''Parts containers'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 1800s per missile; 7200s total rearm time per launcher.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | ?
|-
! colspan="5" | Notes
|-
| colspan="5" | Has self-defence anti-missile capability.
Β 
The system is static and cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|de|Germany}}{{Flag|gr|Greece}}{{Flag|il|Israel}}{{Flag|nl|The Netherlands}}{{Flag|om|Oman}}{{Flag|sa|Saudi Arabia}}{{Flag|ae|United Arab Emirates}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | The Patriot system is designed around a battalion echelon, made of up 4-6 platoons.Β  The ICC and Maintenance center are part of the command platoon, which oversees 4-6 "line battery" platoons, each containing one of each radar type, six launchers, and other support units distributed among them.Β  It is a strategically important and expensive system, and as such typically supported by MANPADs.
Β 
The system is capable of shooting down missiles and aircraft alike with its fully active radar missiles.Β  Considering the number of redundant sensors used within a properly configured battalion, this system would require a sustained barrage of ordinance to bring down.
|}
Β 
==== Rapier ====
Β 
Entering service in the British Army in 1971 as a replacement for its dated AAA guns, this system would replace most of its other air defence options by 1977.Β  This unique system uses manually guided camera equipped missiles to guide to target.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Rapier_(missile) Rapier]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| Rapier&nbsp;FSA&nbsp;Blindfire&nbsp;Tracker || 1 || &ldquo;Blindfire&rdquo; '''F'''ield '''S'''tandard '''A''' radar guidance unit and generator. || &mdash; || Detection: 16nm {{RWR|RT|Short}}
|-
| Rapier&nbsp;FSA&nbsp;Launcher || 1 || Launcher, surveillance radar, IFF, and generator. || 4&times; Rapier Mk1 || Detection: 16nm {{RWR|RS|Short}}<br/>Engagement: 4nm<br/>Altitude: 10,000'
|-
| Rapier&nbsp;FSA&nbsp;Optical&nbsp;Tracker || 1 || SACLOS optical tracking unit || &mdash; || Detection: 10nm
|-
| ''(Unarmed) Land&nbsp;Rover&nbsp;101&nbsp;FC'' || 1 || '''''F'''orward '''C'''ontroller'' || &mdash; || &mdash;
|-
| ''(Unarmed) Transport&nbsp;M818'' || 1 || '''''M'''issile '''S'''upply '''T'''railer'' || &mdash; || &mdash;
|-
! Reload / rearm
| colspan="4" | 240s per missile; 760s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | ?
|-
! colspan="5" | Notes
|-
| colspan="5" | The FC and MST can be added mainly for country-appropriate decoration but they also supply ammunition.
Β 
The system ''should'' be capable of running pure SACLOS without the Blindfire radar, but will not fire if one is not provided. Nevertheless, there are inconsistent reports that if the Blindfire is destroyed, the remaining group will still be able to use optical guidance as a fallback.
Β 
The system is static and cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|au|Australia}}{{Flag|ir|Iran}}{{Flag|iq|Iraq}}{{Flag|ly|Libya}}{{Flag|my|Malaysia}}{{Flag|om|Oman}}{{Flag|ch|Switzerland}}{{Flag|tr|Turkey}}{{Flag|ae|United Arab Emirates}}{{Flag|uk|United Quitters}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Being optically guided, low flyers must be wary RWRs will not alert them to fired missiles, and neither flares nor chaff will do much to help you evade.Β  The only indication you will receive is the tracking radar, especially at night.Β  The system is capable of firing without the radar in real life, but this capability is not reflected in DCS at this time.
|}
Β 
==== Roland 2 ====
Β 
Developed jointly by the French and Germans in the 70's, this short range SAM was designed to protect mobile field formations and fixed, high-value targets such as airfields.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Roland_(missile) Roland 2]
|-
! Units !! Qty !! Function !! Stores !! Range / Symbol
|-
| SAM&nbsp;Roland&nbsp;ADS || ? || Marder-mounted '''A'''ir '''D'''efence '''S'''ystem || 2&times; Roland + 8 reserve || Detection: 6nm {{RWR|RO|Short}}<br/>Engagement: 4nm<br/>Altitude: 30–19,500'
|-
| SAM&nbsp;Roland&nbsp;EWR || 1 || [https://de.wikipedia.org/wiki/T%C3%9CR TÜR] '''E'''arly-'''W'''arning '''R'''adar || &mdash; || Detection: 18nm {{RWR|GR|Short}}
|-
! Reload / rearm
| colspan="4" | 3s readying time after missile detonation; 6s reload; 31s rearm per missile; 310s total rearm time from a depleted state.<ref name="rearm" />
|-
! Acquisition time
| colspan="4" | 10s
|-
! colspan="5" | Notes
|-
| colspan="5" | Has a radar for searching, ranging, and tracking targets as well as for missile guidance.
Β 
In [[Combined Arms]], reloading and rearming the ADS is very prone to breakdowns, and missiles very rarely track outside of minimum range. The EWR cannot be driven. While nominally supported, the Roland is for all intents and purpose not compatible with or suitable for CA direct control.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|de|Germany}}{{Flag|es|Spain}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | While nominally a radar guided missile, it is capable of optical target acquisition and tracking.Β  This mobile system is typically integrated into armoured or mechanised columns.
|}
Β 
=== IR-guided ===
Β 
====Β  AN/TWQ-1 / M1097 Heavy HMMWV Avenger ====
Β 
Essentially a Humvee mounted platform to launch Stinger missiles from, this unit started replacing the M163 and M167 VADS in the 90's.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/AN/TWQ-1_Avenger AN/TWQ-1 / M1097 Heavy HMMWV Avenger]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| SAM&nbsp;Avenger&nbsp;M1097 || ? || IR-guided, self-propelled SAM || 8&times; FIM-92 + 8 reserve<br/>200&times; 12.7mm || Detection: 2.75nm<br/>Engagement: 2.45nm<br/>Altitude: 3,000m / 10,000'
|-
! Reload / rearm
| colspan="4" | 40s per missile; 640s total rearm time from depleted state.<ref name="rearm" /> 30s to rearm depleted 12.7mm gun.
|-
! Acquisition time
| colspan="4" | 2.5s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical acquisition all-aspect IR homing.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|il|Israel}}{{Flag|om|Oman}}{{Flag|tr|Turkey}}{{Flag|ae|United Arab Emirates}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Typically embedded among mobile infantry or HMMWV / Stryker-based columns, this system and its all-aspect IR missiles are extremely mobile and dangerous threat to low-flying air targets.
|}
Β 
==== FIM-92 Stinger ====
Β 
Replacing the Redeye MANPAD in 1982, the stinger missile is a cheap and easy point defence option for a variety of situations.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/FIM-92_Stinger FIM-92 Stinger]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| SAM&nbsp;Stinger&nbsp;comm || 1 || Command unit<ref name="command">The functionality, purpose, and usefulness of command units have no clear official explanation, only conflicting unsourced community claims.</ref> || &mdash; || &mdash;
|-
| Stinger&nbsp;MANPADS || 1|| IR-guided MANPADS || 3&times; FIM-92 || Detection: 2.7nm<br/>Engagement: 2.7nm<br/>Altitude: 3,000m / 10,000'
|-
! Reload / rearm
| colspan="4" | 15s reload per missile; ~180s rearm from a depleted state.
|-
! Acquisition time
| colspan="4" | 6s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical acquisition all-aspect IR homing.
Β 
The system consists of infantry units and cannot be driven using [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|bh|Bahrain}}{{Flag|be|Belgium}}{{Flag|br|Brazil}}{{Flag|ca|Canada}}{{Flag|cl|Chile}}{{Flag|dk|Denmark}}{{Flag|ge|Georgia}}{{Flag|de|Germany}}{{Flag|gr|Greece}}{{Flag|ins|Insurgents}}{{Flag|il|Israel}}{{Flag|it|Italy}}{{Flag|nl|The Netherlands}}{{Flag|no|Norway}}{{Flag|sa|Saudi Arabia}}{{Flag|es|Spain}}{{Flag|ch|Switzerland}}{{Flag|tr|Turkey}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Able to be hidden anywhere one can reasonably find two guys and a tube, this can deliver an all-aspect infrared homing package of "Fuck You" to flow flying aircraft.Β  Stinger teams can be found in almost any detachment, including infantry columns, supplementing point defence on fixed installations, even on the decks of warships.
Β 
This is a very difficult target to spot, but its threat can be circumvented by generally flying high. Safety flares and speed during low attack runs can help mitigate the threat from this, but it's no guarantee.
|}
Β 
==== M6 Linebacker ====
Β 
A version of everybody's troop transport that can't carry troops, reconnaissance vehicle that's too conspicuous to do reconnaissance, quasi-tank that has less armor than a snowblower but has enough ammo to take out half of DC: the Bradley. This version was built&hellip; with Stingers!
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Bradley_Fighting_Vehicle#M6_Linebacker M6 Linebacker]
|-
! Units !! 1 !! Function !! Stores !! Range
|-
| SAM&nbsp;Linebacker&nbsp;M6 || 1 || IR-guided, self-propelled SAM and IFV || 4&times; FIM-92 + 6 reserve<br/>250&times; 25mm HE<br/> 71&times; 25mm AP<br/>800&times; 7.62mm || Detection: 4.3nm<br/>Engagement: 2.45nm<br/>Altitude: 3,000m / 10,000'
|-
! Reload / rearm
| colspan="4" | 0s reload per missile; 23s rearm per missile; 230s total rearm time from depleted state.<ref name="rearm">See https://forums.eagle.ru/showpost.php?p=3674493&postcount=3 for full table;</ref> 515s to rearm depleted 7.62mmΒ  gun; 1300s to rearm depleted 25mm AP; 830s to rearm depleted 25mm HE.
|-
! Acquisition time
| colspan="4" | 2.5s
|-
! colspan="5" | Notes
|-
| colspan="5" | Optical acquisition all-aspect IR homing.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | Being yet another vehicle with Stingers strapped to it, one can expect the exact threat profile of a stinger missile.Β 
Β 
Opposition should continue assuming that every infantry column has a stinger in some manner in it somehow, and fly high.
|}
Β 
==== MIM-72G / M48 Chaparral ====
Β 
In service from 1969-1998, this vehicle was designed as a ground launch platform for modified AIM-9Ds.Β  It was designed as a complement to the M163 VADS.
Β 
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/MIM-72_Chaparral MIM-72G / M48 Chaparral]
|-
! Units !! Qty !! Function !! Stores !! Range
|-
| SAM&nbsp;Chaparral&nbsp;M48 || 1 || IR-guided, self-propelled SAM || 4&times; MIM-72G + 4 reserve || Detection: 5.4nm<br/>Engagement: 0.2–4.5nm<br/>Altitude: 25-4,000m / 82–13,000'
|-
! Reload / rearm
| colspan="4" | 41s per missile; 335s total rearm time from a depleted state.
|-
! Acquisition time
| colspan="4" | 2.5s
|-
! colspan="5" | Notes
|-
| colspan="5" |
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|il|Israel}}{{Flag|ma|Morocco}}{{Flag|agg|USAF Aggressors}}
|-
! colspan="5" | Tactics
|-
| colspan="5" | While the original Chaparral was rear-aspect, the version depicted in DCS represents a later version that uses FIM-92 Stinger all-aspect seekers.Β  This was designed to operate with, and should be paired with, an M163 VADS in a mechanized infantry column.
Β 
Being a very similar platform to the stinger, similar tactics apply.
|}
Β 
== WWII Systems ==
All these systems require the [[WWII Assets Pack]]. All are optically guided and do not create any kind of firing indication beyond flashes and (minimal) barrel smoke that has to be spotted visually. All are static emplacements that cannot be driven using [[Combined Arms]].
Β 
==== 2cm Flak 30 ====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling 2cm Flak 30]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak&nbsp;30 || Fixed AAA || 20mm || 2,200m / 1.3nm
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
Β 
==== 2cm Flakvierling 38 ====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling 2cm Flakvierling 38]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak-Vierling&nbsp;38 || Fixed AAA || 4&times;20&times; 20mm || Engagement: 2,200m / 1.3nm
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
Β 
==== 8.8cm Flak 18 ====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 18]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak&nbsp;18 || Fixed &ldquo;Eighty-eight&rdquo; Anti-air/anti-tank artillery || 88mm Flak || Engagement: 14,800m / 8nm
|-
| ''AAA&nbsp;Kdo.G.40'' || ''KommandogerΓ€t 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection: 16nm
|-
! colspan="5" | Notes
|-
| colspan="5" | The variant available in DCS only fires anti-air rounds.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
Β 
==== 8.8cm Flak 36 ====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 36]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak&nbsp;36 || Fixed AAA || 88mm Flak || Engagement: 14,800m / 8nm
|-
| ''AAA&nbsp;Kdo.G.40'' || ''KommandogerΓ€t 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection: 16nm
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
Β 
====8.8cm Flak 37====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 37]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak&nbsp;37 || Fixed AAA || 88mm Flak || Engagement: 14,800m / 8nm
|-
| ''AAA&nbsp;Kdo.G.40'' || ''KommandogerΓ€t 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection: 16nm
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
Β 
====Bofors 40mm====
{| class="wikitable" style="max-width: 900px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Bofors_40_mm_gun Bofors 40mm]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Bofors&nbsp;40mm || Fixed AAA || 620&times; 40mm L/60 Flak || Engagement: 7,160m / 4nm
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|au|Australia}}{{Flag|be|Belgium}}{{Flag|ca|Canada}}{{Flag|cz|Czech Republic}}{{Flag|fr|France}}{{Flag|nl|The Netherlands}}{{Flag|pl|Poland}}{{Flag|uk|United Quitters}}{{Flag|agg|USAF Aggressors}}{{Flag|ussr|USSR}}{{Flag|yug|Yugoslavia}}
|}


== Scripts and Shenanigans ==
== Scripts and Shenanigans ==
Line 1,241: Line 174:


An IADS can be degraded by taking out its search radars, which generally remain online.
An IADS can be degraded by taking out its search radars, which generally remain online.
== Notes ==


[[Category:Reference|Air Defences]]
[[Category:Reference|Air Defences]]

Latest revision as of 18:16, 22 July 2021

This resource is for players and mission designers to know the capabilities of and set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the DCS mission editor.

Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some key performance figures (in most cases data-mined from the game files, but in some instances gathered from in-game tests or wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity. These types of “warehouse” units will have a black circle in the mission editor to signify the range within which they provide ammunition for nearby units.

Note that maximum altitudes can be a bit unreliable due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.

Basic Concepts

  • All SAM components must be in the same group in the Mission Editor in order to function.
  • All radar-guided SAMs require a search radar (SR), a tracking radar (TR), and launching capabilities.
  • In many systems, search and tracking are combined into Search-and-Track Radar (STR) units. Those systems can often add a separate SR to extend detection range, but that unit is never mandatory to make the system work.
  • IR-guided systems obviously do not require SR or TR units, but can occasionally be supplemented by them to improve detection ranges and response time in exchange for losing the surprise factor of an IR launch.
  • Some mobile systems, in particular, combined all three core components into one Transporter, Erector, Launcher and Radar (TELAR) vehicle that can operate completely independently.
  • All SAMs have limited ammunition.
  • Placement of an Ammunition truck (such as the Ural-375) of any kind nearby a launcher will allow it to reload.
  • In DCS, most multi-unit SAMs are able to spread units as far as 25nm from each other, enabling dispersed configurations. This is not particularly realistic for many sites in their native time periods, which had the challenges of limited cable runs and electrical power distributions. However, more modern scenarios can believably distribute sites as far as 20nm with "datalink upgrade" related handwaves. Pilots should be aware of this and recognize that missile launches from such sites can approach from angles other than the tracking emitter (including, quite dangerously, from directly below).

Detection, alarm states, and command units

Many systems include some sort of optional commander or extended-range/early-warning unit. The functionality these units is, and always has been, quite vague, but will often offer some improvement in detection over the system's base units. For systems where the command unit is mandatory, or semi-optional, it often offloads some tasks from sensor and launch units to increase the speed at which targets can be engaged.

  • A SAM must be in a “Red” alarm state in order to ready its weapons and fire.
  • A group can be set explicitly to a “Green” or “Red” state through advanced waypoint options — the default is “Auto”, where the group transitions from one to the other depending on the presence of any detected enemies.
  • Once enemies are within a unit's detection range, it will ready itself, which takes a different amount of time depending on the unit.
  • For some systems (e.g. the SA-11), command units “buffer” target acquisitions, drastically reducing the time for a launcher to switch from one target to the next — a launcher unit can keep engaging its locked target while the search radar finds a new one and once the target is destroyed, the launcher can quickly transition to a fresh one without going through the full acquisition process.

Unit lists

Roles and classes
Role Western Eastern WWII
Mobile radar SAM
Mobile IR SAM
Mobile optical SAM
Static radar SAM
Mobile radar AAA
Mobile optical AAA
Static optical AAA
Early-warning/guidance
Ships Western Eastern WWII

A full list of which countries have access to what units can be found in the countries list.

A note on stats

Most numerical values have been taken directly from the DCS database Lua files, and where possible confirmed in the mission-editor and in-game. Even so a few caveats are necessary:

  • There are often state transition pauses that add extra delays, for instance between a launcher expending its last missile and subsequently starting its reload/rearm procedure. As such, all numbers, but timers in particular, should be considered upper or lower bounds rather than the exact value a unit will use.
  • Unit skill can affect to what extent these numbers can be matched by the AI, leading to a fair amount of additional variation and divergence.
  • Testing suggests that player-controlled units also have a “skill level” of sorts attached that creates similar effects. Reloading times, for instance, will commonly be 10% longer if the unit is directly controlled by a player via Combined Arms.
  • Some database file overload certain statistics, especially in regards to sensor capabilities, in ways that are not always easy to follow — the stats provided come from a relatively shallow reading of those files.
  • Some stats, again especially related to sensors, are subject to more in-depth mechanics related to a target's relative detectability and the sensor's ability to pick on a standard normalised targets. In particular, IR lock-on ranges can not reliably be defined since they rely on so many external factors.
  • Similarly, edge cases for detection (e.g. radars picking up and engaging incoming bombs or missiles) can go either way, and can give rise to unexpected behaviours. Notably, bombs have no clearly defined radar cross-section nor heat signature, yet can sometimes be seen being engaged even by IR SAM systems(!).
  • Some data is locked behind encrypted files in DLC, most notably the WWII Assets Pack, and thus cannot be extracted and determined with any accuracy beyond hints in the mission editor and error-prone in-game testing.
  • In a failed and counter-productive attempt at “preventing cheating” in the 2.7 release of DCS, Eagle Dynamics decided to hide all data related to units and weapons, making further investigations and updates for future changes and additions largely impossible. While there are community-made browsing tools, they do not give the kind of access to unit definitions that are necessary to fully figure out how systems work. As such, the accuracy of the data shown here will degrade over time.

Scripts and Shenanigans

Skynet-IADS

This script adds your SAM groups to an Integrated Air defence System, which minimally consists of an Early Warning Radar (EWR) site (a lone long range radar or a long range SAM, ideally) and SAMs operating under its coverage. SAMs under EWR coverage will refrain from turning on their emitters until hostile aircraft reach a (configurable) range, reducing time for victims to react before being fired upon, as well as reducing vulnerability to SEAD. This system also enables a chance based HARM detection ability. SAMs that normally fire upon HARMs will, others will simply turn off their radars. All of these capabilities are configurable, allowing the script to be tuned to the author's taste.

Limitations:

  • Each sam group must have a single SAM.
  • The search radar must be the first unit in the group.

An IADS can be degraded by taking out its search radars, which generally remain online.

Notes

  1. ↑ 1.0 1.1 Should also be optically guided, but is implemented in DCS as radar-only.