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DCS Reference/Air Defenses: Difference between revisions

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This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor.
This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor.


Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units infinite ammunition capacity.
Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity.


Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.
Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.

Revision as of 03:36, 26 March 2019

This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the DCS mission editor.

Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity.

Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.

Eastern systems

Radar-guided

2K12 Kub / SA-6 “Gainful”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K33 Osa / SA-8 “Gecko”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K37 Buk / SA-11 “Gadfly”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K330 Tor / SA-15 “Gauntlet”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
S-75 Divina / SA-2 “Guideline”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
S-300P / SA-10 “Grumble”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
ZSU-23-4 Shilka
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to

IR-guided

9K31 Strela-1 / SA-9 “Gaskin”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K35 Strela-10 / SA-13 “Gopher”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K38 Igla / SA-18 “Grouse”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
9K338 Igla-S / SA-24 “Grinch”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to

Optically guided

2A13 / ZU-23-2
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
2K22 Tunguska / SA-19 “Grison”
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to

Early-warning / GCI systems

1L13-3 Nebo-SV “Box Spring”
Units Function Stores Range
EWR 1L13 Early-warning radar
Reload / rearm
Acquisition time
Notes
Available to
55ZH6 Nebo “Tall Rack”
Units Function Stores Range
EWR 55G6 Early-warning radar
Reload / rearm
Acquisition time
Notes
Available to
P-19 Danube 1RL134 / “Flat Face B”
Units Function Stores Range
P-19 Early-warning radar
Reload / rearm
Acquisition time
Notes
Available to

Western systems

Radar-guided

Flakpanzer Gepard
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
MIM-23 Hawk PIP Phase I
Units Function Stores Range
SAM Hawk CWAR AN/MPQ-55 Continuous Wave Acquisition Radar (low-altitude search) Detection: 37nm
SAM Hawk LN M192 Launcher 3× MIM-23B Engagement: 24nm
Altitude: 200–65,000'
SAM Hawk PCP Platoon Command Post
SAM Hawk SR AN/MPQ-50 Pulse Acquisition Radar (high-altitude search) Detection: 48nm
SAM Hawk TR AN/MPQ-46 High Power Illumination doppler Radar (tracking) Detection: 48nm
(Optional: SAM Hawk PCP) Assault Fire Command Console
(Static Structures) GeneratorF Battery Control Central
(Static Structures) GeneratorF Information Coordination Central
(Optional: SAM Hawk PCP) Launcher Section Controls
(Static Cargos) Container M390 Missile Pallet 3× MIM-23B
(Unarmed) M818 M501 Loading Tractor
N/A Range-Only Radar
(Static Structures) GeneratorF SEA 56kVA Generator
Reload / rearm 120s per launcher (3 missiles).[1]
Acquisition time 12s
Notes

A basic Hawk battery consists of:

  • 1× PCP
  • 2× AN/MPQ-56 HPIR
  • 1× AN/MPQ-50 PAR
  • 1× AN/MPQ-55 CWAR
  • 6× M192 Launchers
  • 3× M501 Loading Tractors

The system is static cannot be driven using Combined Arms.

The ROR is a fall-back system to help with ranging in a high-ECM environment. It is not simulated or present in DCS. Similarly, the AFCC and LSC are distributed systems for redundancy should the command post be eliminated. The effect of these can be approximated by adding 3 additional PCP:s.

For further decoration, add 8× Structures/GeneratorF and 12× Cargos/Container static objects.

Available to
USA
MIM-104 Patriot PAC-2
Units Function Stores Range
SAM Patriot AMG AN/MRC-137 Antenna Mast Group
SAM Patriot ECS AN/MSQ-104 Engagement Control Station
SAM Patriot EPP-III Diesel-Electric Power Plant
SAM Patriot ICC Information Coordination Central
SAM Patrion LN M901 Launcher 4× MIM-104C Engagement: 54nm
Altitude: 200–80,000'
SAM Patriot STR AN/MPQ-53 PESA Radar (search and track) Detection: 85nm
(Unarmed) HEMTT TFFT Guided Missile Transporter
(Unarmed) HEMTT TFFT Large Repair Parts Transporter HEMTT
(Unarmed) M818 Maintenance Center
(Unarmed) M818 Small Repair Parts Transporter
(Static Cargos) Container Parts containers
Reload / rearm 1800s per missile; 7200s total rearm time per launcher.[1]
Acquisition time ?
Notes
Has self-defence anti-missile capability.

A basic Patriot battery consists of:

  • 1× ICC
  • 1× AN/MSQ-104 ECS
  • 1× AN/MRC-137 AMG
  • 1× EPP-III
  • 1× AN/MPQ-53 PESA Radar
  • 8× M901 Launchers
  • 1× GMT

The system is static and cannot be driven using Combined Arms.

For further decoration, add 3× HEMTT TFTT and 8× M818 unarmed vehicles or static objects (the M818 can be used to provide ammunition rearmament).

Available to
USA
Rapier
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
Roland
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to

IR-guided

AN/TWQ-1 / M1097 Heavy HMMWV Avenger
Units Function Stores Range
SAM Avenger M1097 IR-guided, self-propelled SAM 8× FIM-92 + 8 reserve
200× 12.7mm
Detection: 2.75nm
Engagement: 2.45nm
Altitude: 3,000m / 10,000'
Reload / rearm 40s per missile; 640s total rearm time from depleted state.[1] 30s to rearm depleted 12.7mm gun.
Acquisition time 2.5s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into mobile infantry and other HMMWV / Stryker-based columns.

Available to
USA
FIM-92 Stinger
Units Function Stores Range
SAM Stinger comm Command unit Detection: +? nm
Stinger MANPADS IR-guided MANPADS 1× FIM-92 Detection: 2.7nm
Engagement: 2.7nm
Altitude: 3,000m / 10,000'
Reload / rearm N/A
Acquisition time 6s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into infantry columns or as a supplement to any fixed installations.

The commander unit is supposed to increase detection (and possibly engagement) range, but the mechanics of this are unknown.

Available to
USA
M6 Linebacker
Units Function Stores Range
SAM Linebacker M6 IR-guided, self-propelled SAM and IFV 4× FIM-92 + 6 reserve
250× 25mm HE
71× 25mm AP
800× 7.62mm
Detection: 4.3nm
Engagement: 2.45nm
Altitude: 3,000m / 10,000'
Reload / rearm 0s reload per missile; 23s rearm per missile; 230s total rearm time from depleted state.[1] 515s to rearm depleted 7.62mm gun; 1300s to rearm depleted 25mm AP; 830s to rearm depleted 25mm HE.
Acquisition time 2.5s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into armoured columns.

Available to
USA
MIM-72G / M48 Chaparral
Units Function Stores Range
SAM Chaparral M48 IR-guided, self-propelled SAM 4× MIM-72G + 4 reserve Detection: 5.4nm
Engagement: 0.2–4.5nm
Altitude: 25-4,000m / 82–13,000'
Reload / rearm 41s per missile; 335s total rearm time from a depleted state.
Acquisition time 2.5s
Notes
Originally based on the rear-aspect AIM-9D, the G model upgrade uses an all-aspect seeker from the FIM-92 Stinger.

Has no special setup and is instead intended to complement the M163 VADS as protection, and be integrated into light mechanised columns.

Available to
USA

Optically guided

M163 Vulcan Air Defence Systems (VADS)
Units Function Stores Range
AAA Vulcan M163 Radar-guided, self-propelled AAA 1180× 20mm Detection: 2.7nm
Engagement: 1.4nm
Altitude: 1,500m / 4,500'
Reload / rearm 1280s
Acquisition time 6s
Notes
Optical sight with radar ranging; will not generate any RWR warning.

Has no special setup and is instead intended to ccomplement the M48 Chaparral, and be integrated into infantry/light mechanised columns.

Available to
USA

WWII Systems

All these systems require the WWII Assets Pack. All are static emplacements that cannot be driven using Combined Arms.

2cm Flak 30
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
2cm Flakvierling 38
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
8.8cm Flak 36
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
8,8 cm K.Zugflak L/45.
Units Function Stores Range
Reload / rearm
Acquisition time
Notes
Available to
Bofors 40mm
Units Function Stores Range
Bofors 40mm Flak 620× 7,160m / 4nm
Notes
Requires WWII Assets Pack. Cannot be driven using Combined Arms.
Available to
USA