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DCS Reference/Air Defences/Western: Difference between revisions

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! Reload / rearm
! Reload / rearm
| colspan="4" | 5s to ready new missile; <br/>420s total rearm time from a depleted state.
| colspan="4" | 5s to ready new missile; 420s reload per missile;<br/>420s total rearm time from a depleted state (loads in parallel).
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! Acquisition time
! Acquisition time

Revision as of 19:18, 24 December 2020

Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some key performance figures (in most cases data-mined from the game files, but in some instances gathered from in-game tests or wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity. These units will have a black circle in the mission editor to signify the range within which they provide ammunition for nearby units.

Note that maximum altitudes can be a bit unreliable due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.

Italicised units — ones with their number in parenthesis — are optional and not necessary for the functioning of the system. Beyond that, the numbers listed only indicate the doctrinal setups and all systems only require one of each mandatory unit to work if the mission designer wants to reduce the overall unit count. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects. In addition, in general, the main radar system is often required to be the first unit in any air defence group. For some of the more advanced systems, it is good practice to make the command post unit the first unit in the group.

Radar-guided

Flakpanzer Gepard

From the 1970's until 2010, this unit was the cornerstone of the air defence of the German Army.

Flakpanzer Gepard
Units Qty Function Stores Range / Symbol
SPAAA Gepard ? Self-propelled AAA 2×330× 35mm HE Detection: 0–8.1nm / 0–15km
Detection alt.: 0–9,800ft / 0–3000m
RWR-A.pngRWR-L.pngPO1-NA.png
Engagement: 0–2.2nm / 0–4km
Engagement alt.: 0–9,800ft / 0–3000m
Reload / rearm RoF: 1,100 rpm;
1800s total rearm time from a depleted state.
Acquisition time 1s scan + 3s acquisition.
Acquisition limits Radar lock-on: 6.9nm / 12.8km. Notch: <10m/s (19kts, 36km/h) vrad.
Scan zone Radar: 360° horizontal × -15°–+60° vertical.
Visual: 360° horizontal × -3°–+27° vertical.
Time to ready 5s
Kill radius N/A
Notes
Has a radar for searching, ranging, and tracking targets. Note that most eastern RWRs do not display this threat.

Has no special setup and is instead integrated into armoured or mechanised columns.

Available to
Belgium, from 1977 to 2008 Brazil, from 2013 Chile, from 2008 to 2011 Combined Joint Task Force Blue, but only with historical units turned off Combined Joint Task Force Red, but only with historical units turned off Germany, from 1976 Jordan, from 2014 The Netherlands, from 1977 Romania, from 2004 United Nations Peacekeepers, but only with historical units turned off USAF Aggressors, but only with historical units turned off
Tactics
Not particularly threatening unless you are flying low. Since the 1980's, it is standard procedure to accompany these with Stinger MANPADs, who would take advantage of the Flakpanzer's radar as an early warning system.

M163 Vulcan Air Defence Systems (VADS)

In service from 1969 to 1993, this AAA gun is comparable to the Shilka. Despite its designation as a AAA gun, in practice it tended to be used more as a ground support weapon, as its range was simply insufficient against air threats.

M163 Vulcan Air Defence Systems (VADS)
Units Qty Function Stores Range
AAA Vulcan M163 1 Radar-ranging, self-propelled AAA ×590× 20mm Detection: 0–4nm / 0–7.5km
Detection alt.: 0–16,400ft / 0–5,000m
RWR-A.pngPO1-NA.png
Engagement: 0–1.1nm / 0–2km
Engagement alt.: 0–4,900ft / 0–1,500m
Reload / rearm RoF: 3,000 rpm;
1200s total rearm time from a depleted state.
Acquisition time 4s acquisition.
Acquisition limits Radar lock-on: 6.9nm / 12.8km. Notch: <10m/s (19kts, 36km/h) vrad.
Scan zone Visual: 360° horizontal × -5°–+70° vertical.
Time to ready 2s
Kill radius N/A
Notes
Optical sight with radar ranging. Note that most eastern RWRs do not display this threat.

Has no special setup and is instead intended to complement the M48 Chaparral, and be integrated into infantry/light mechanised columns.

Available to
Chile, from 1999 Combined Joint Task Force Blue, but only with historical units turned off Combined Joint Task Force Red, but only with historical units turned off Egypt, from 1997 Israel, from 1973 Jordan, from 1978 Morocco, from 1979 Oman, but only with historical units turned off Portugal, from Saudi Arabia, but only with historical units turned off South Korea, from 1973 Thailand, from 1980 United Nations Peacekeepers, but only with historical units turned off USA, from 1968 to 1994 USAF Aggressors, but only with historical units turned off Yemen, from 1979
Tactics
Designed as a complement to, and should be deployed alongside the M48 Chaparral. By itself, it is basically helpless to a competent bombing run.

MIM-23 Hawk PIP Phase I

First seen in the 1960's, this medium range SARH SAM system was designed to be a more mobile replacement of the MIM-14 Nike Hercules. It was superseded by the Patriot system in the 90's.

The Phase I hawk, as seen in game, is primarily deployed in the hands of both Saudi Arabia and Iran, the latter thanks to US policy misadventures in the 80's.

MIM-23 Hawk PIP Phase I
Units Qty Function Stores Range / Symbol
SAM Hawk PCP 1 Platoon Command Post Detection 0.8–86nm / 1.5–160km
Detection alt.: 49–82,000ft / 15–25,000m[1]
SAM Hawk CWAR AN/MPQ-55 1 Continuous Wave Acquisition Radar (low-altitude search) Detection: 0.8–37.8nm / 1.5–70km
Detection alt.: 49–9,800ft / 15–3,000m
RWR-HA.pngPO1-Medium.png
SAM Hawk SR AN/MPQ-50 1 Pulse Acquisition Radar (high-altitude search) Detection: 0.8–48.6nm / 1.5–90km
Detection alt.: 427–65,600ft / 150–20,000m
RWR-HA.pngPO1-Medium.png
SAM Hawk TR AN/MPQ-46 2 High Power Illumination doppler Radar (tracking) Detection: 0.8–48.5nm / 1.5–90km
Detection alt.: 82–65,600ft / 25–20,000m
RWR-HK.pngPO1-Medium.png
SAM Hawk LN M192 6 Launcher 3× MIM-23B Low alt. engagement: 0.8–11.9nm / 1.5–22km
High alt. engagement: 0.8–24.3nm / 1.5–45km
Engagement alt.: 82–59,000ft / 25–18,000m
Max speed: Mach 2.3
(Approximation: SAM Hawk PCP) (1) Assault Fire Command Console
(Approximation: SAM Hawk PCP) (1) Launcher Section Controls
(Unarmed) Transport M818 (3) M501 Loading Tractor
(Static Cargos) Container (12) M390 Missile Pallet 3× MIM-23B
(Static Structures) GeneratorF (4) Battery Control Central
(Static Structures) GeneratorF (2) Information Coordination Central
(Static Structures) GeneratorF (2) SEA 56kVA Generator
Reload / rearm 5s to ready new missile; 420s reload per missile;
420s total rearm time from a depleted state (loads in parallel).
Acquisition time PCP: 0.1s.
CWAR: 1s scan + 11s acquisition.
SR: 1s scan + 11s acquisition.
TR: 1s scan + 10s acquisition.
Acquisition limits CWAR lock-on: 32.1nm / 59.5km. Notch: <15m/s (29kts, 54km/h) vrad.
SR lock-on: 41.3nm / 76.5km. Notch: < 15m/s (29kts, 54km/h) vrad.
TR lock-on: 41.3nm / 76.5km. Notch: < 10m/s (19kts, 36km/h) vrad.
Scan zone CWAR: 360° horizontal × -15°–+60° vertical.
SR: 360° horizontal × -15°–+60° vertical.
TR: 360° horizontal × -15°–+60° vertical.
Time to ready 2s
Kill radius 12m
Notes
The optional components are mostly for decoration (especially the static cargo containers and generators), although the many transport units will provide rearming functionality for the launchers.

There exists a Range Only Radar component that is a fall-back system to help with ranging in a high-ECM environment. It is not simulated or present in DCS. Similarly, the AFCC and LSC are distributed systems for redundancy should the command post be eliminated. The effect of these can be approximated by adding additional PCPs.

The system is static cannot be driven using Combined Arms.

Available to
USA, but only with historical units turned off Bahrain, but only with historical units turned off Belgium, but only with historical units turned off Denmark, but only with historical units turned off France, but only with historical units turned off Germany, but only with historical units turned off Greece, but only with historical units turned off Iran, but only with historical units turned off Israel, but only with historical units turned off Italy, but only with historical units turned off Morocco, but only with historical units turned off Morocco, but only with historical units turned off The Netherlands, but only with historical units turned off Norway, but only with historical units turned off Saudi Arabia, but only with historical units turned off South Ossetia, but only with historical units turned off Spain, but only with historical units turned off Turkey, but only with historical units turned off USAF Aggressors, but only with historical units turned off
Tactics
The typical setup has redundant radars, requiring a few ARMs to take down. Being a SARH, defeating the tracking radar is enough to defeat the missile.

IR-guided

Optically guided

Notes

  1. This unit has its own detection statistics for the purpose of determining search and tracking limits, but depends on the availability of a linked search radar to actually allow target detection.