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DCS Reference/Air Defences/WWII: Difference between revisions

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(Created page with "{{DISPLAYTITLE:{{#titleparts: {{PAGENAME}} | 1 | 1 }}: {{#titleparts: {{PAGENAME}} | 1 | 2 }}, {{#titleparts: {{PAGENAME}} | 1 | 3 }}}} {{tocright}} Each block describes the s...")
 
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Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some key performance figures (in most cases data-mined from the game files, but in some instances gathered from in-game tests or wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity. These units will have a black circle in the mission editor to signify the range within which they provide ammunition for nearby units.
Italicised units — ones with their number in parenthesis — are optional and not necessary for the functioning of the system. Beyond that, the numbers listed only indicate the doctrinal setups and all systems only require one of each mandatory unit to work if the mission designer wants to reduce the overall unit count. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects. For some of the more advanced systems, it is good practice to make the command post unit the first unit in the group, but some scripting setups such as [[DCS_Reference/Air_Defences#Skynet-IADS|Skynet-IADS]] will require specific units to be the the first one in the group in order for the scripting to work.
 
Note that maximum altitudes can be a bit unreliable due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.
 
Italicised units — ones with their number in parenthesis — are optional and not necessary for the functioning of the system. Beyond that, the numbers listed only indicate the doctrinal setups and all systems only require one of each mandatory unit to work if the mission designer wants to reduce the overall unit count. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects. In addition, in general, the main radar system is often required to be the first unit in any air defence group. For some of the more advanced systems, it is good practice to make the command post unit the first unit in the group.


== Direct-fire ==
== Direct-fire ==
Line 12: Line 8:


== Guidance / early-warning ==
== Guidance / early-warning ==
With two exceptions (the Flak 18 and the Bofors 40mm), all these systems require the [[WWII Assets Pack]]. All are optically guided and do not create any kind of firing indication beyond flashes and (minimal) barrel smoke that has to be spotted visually. Since these systems come in a DRM:ed expansion, the data files are encrypted and cannot be mined to the same detail as the base game systems.
=== 2cm Flak 30 ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling 2cm Flak 30]
|-
! Units !! Function !! Stores !! Range
|-
| AAA Flak 30 || Fixed AAA || 20mm || Engagement: 1.3nm / 2,200m
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
=== 2cm Flakvierling 38 ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling 2cm Flakvierling 38]
|-
! Units !! Function !! Stores !! Range
|-
| AAA Flak-Vierling 38 || Fixed AAA || 4×20× 20mm || Engagement: 1.3nm / 2,200m
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
=== 8.8cm Flak 18 ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 18]
|-
! Units !! Function !! Stores !! Range
|-
| AAA Flak 18 || Fixed “Eighty-eight” Anti-air/anti-tank artillery || 88mm Flak || Engagement: 8nm / 14,800m
|-
| ''AAA&nbsp;Kdo.G.40'' || ''Kommandogerät 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection:&nbsp;16.2nm&nbsp;/&nbsp;30km
|-
! colspan="5" | Notes
|-
| colspan="5" | The variant available in DCS only fires anti-air rounds.
This WWII unit is available in the base DCS install and does not require the [[WWII Assets Pack]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
=== 8.8cm Flak 36 ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 36]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;8,8cm&nbsp;Flak&nbsp;36 || Fixed AAA || 200&times; 88mm Flak || Engagement:&nbsp;8nm&nbsp;/&nbsp;14,800m
|-
| ''AAA&nbsp;Kdo.G.40'' || ''Kommandogerät 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection:&nbsp;16.2nm&nbsp;/&nbsp;30km
|-
! Reload / rearm
| colspan="4" | 3690s total rearm time from a depleted state.
|-
! colspan="5" | Notes
|-
| colspan="5" | Cannot be driven in [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
=== 8.8cm Flak 37 ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 8,8cm Flak 37]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Flak&nbsp;37 || Fixed AAA || 88mm Flak || Engagement:&nbsp;8nm&nbsp;/&nbsp;14,800m
|-
| ''AAA&nbsp;Kdo.G.40'' || ''Kommandogerät 40 optical rangefinder command unit<ref name="command"/>'' || &mdash; || Detection:&nbsp;16.2nm&nbsp;/&nbsp;30km
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|bg|Bulgaria}}{{Flag|fi|Finland}}{{Flag|de|Germany}}{{Flag|hu|Hungary}}{{Flag|isr|Italian Social Republic}}{{Flag|jp|Japan}}{{Flag|ro|Romania}}{{Flag|nazi|Fucking Nazis}}{{Flag|agg|USAF Aggressors}}
|}
=== Bofors 40mm ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/Bofors_40_mm_gun Bofors 40mm]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;Bofors&nbsp;40mm || Fixed AAA || 200&times; 40mm || Engagement:&nbsp;3.9nm&nbsp;/&nbsp;7,160m
|-
! Reload / rearm
| colspan="4" | Has a nominal reload of 2 seconds but cannot be reloaded unless fully depleted; 1262s total rearm time from a depleted state. AI fires bursts of 9 rounds with a 9s rearming pause between bursts.
|-
! colspan="5" | Notes
|-
| colspan="5" | The variant available in DCS only fires high-explosive (not flak) anti-air rounds.
This WWII unit is available in the base DCS install and does not require the [[WWII Assets Pack]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}{{Flag|au|Australia}}{{Flag|be|Belgium}}{{Flag|ca|Canada}}{{Flag|cz|Czech Republic}}{{Flag|fr|France}}{{Flag|nl|The Netherlands}}{{Flag|pl|Poland}}{{Flag|uk|United Quitters}}{{Flag|agg|USAF Aggressors}}{{Flag|ussr|USSR}}{{Flag|yug|Yugoslavia}}
|}
=== M1 37mm ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/37_mm_gun_M1 M1 37mm]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;M1&nbsp;37mm || Fixed AAA || 100&times;8&times; 37&times;227mm Mixed || Engagement:&nbsp;3.1nm&nbsp;/&nbsp;5,700m
|-
! Reload / rearm
| colspan="4" | 3s per tray; 315s total rearm time from a depleted state.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}
|}
=== M45 Quadmount ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/M45_Quadmount M45 Quadmount]
|-
! Units !! Function !! Stores !! Range
|-
| AAA&nbsp;M45&nbsp;Quadmount || Fixed AAA || 5&times;800&times; 12.7mm || Engagement:&nbsp;4,900ft&nbsp;(0.8nm)&nbsp;/&nbsp;1,490m
|-
! Reload / rearm
| colspan="4" | 13s per box; 65s total rearm time from a depleted state.
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}
|}
=== QF 3.7&quot; ===
{| class="wikitable" style="max-width: 1024px; width: 100%;"
|+ [https://en.wikipedia.org/wiki/QF_3.7-inch_AA_gun QF 3.7-inch AA gun]
|-
! Units !! Function !! Stores !! Range
|-
| AA&nbsp;gun&nbsp;QF&nbsp;3,7&quot; || Fixed AAA || 80&times; 3.7&quot; flak || Engagement:&nbsp;4.9nm&nbsp;/&nbsp;9,000m
|-
! Reload / rearm
| colspan="4" | 1200s total rearm time from a depleted state.
|-
! colspan="5" | Notes
|-
| colspan="5" | Cannot be driven in [[Combined Arms]].
|-
! colspan="5" | Available to
|-
| colspan="5" | {{Flag|us|USA}}
|}


== Notes ==
== Notes ==

Revision as of 23:32, 25 December 2020

Italicised units — ones with their number in parenthesis — are optional and not necessary for the functioning of the system. Beyond that, the numbers listed only indicate the doctrinal setups and all systems only require one of each mandatory unit to work if the mission designer wants to reduce the overall unit count. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects. For some of the more advanced systems, it is good practice to make the command post unit the first unit in the group, but some scripting setups such as Skynet-IADS will require specific units to be the the first one in the group in order for the scripting to work.

Direct-fire

Flak

Guidance / early-warning

With two exceptions (the Flak 18 and the Bofors 40mm), all these systems require the WWII Assets Pack. All are optically guided and do not create any kind of firing indication beyond flashes and (minimal) barrel smoke that has to be spotted visually. Since these systems come in a DRM:ed expansion, the data files are encrypted and cannot be mined to the same detail as the base game systems.

2cm Flak 30

2cm Flak 30
Units Function Stores Range
AAA Flak 30 Fixed AAA 20mm Engagement: 1.3nm / 2,200m
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off

2cm Flakvierling 38

2cm Flakvierling 38
Units Function Stores Range
AAA Flak-Vierling 38 Fixed AAA 4×20× 20mm Engagement: 1.3nm / 2,200m
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off

8.8cm Flak 18

8,8cm Flak 18
Units Function Stores Range
AAA Flak 18 Fixed “Eighty-eight” Anti-air/anti-tank artillery 88mm Flak Engagement: 8nm / 14,800m
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[1] Detection: 16.2nm / 30km
Notes
The variant available in DCS only fires anti-air rounds.

This WWII unit is available in the base DCS install and does not require the WWII Assets Pack.

Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off

8.8cm Flak 36

8,8cm Flak 36
Units Function Stores Range
AAA 8,8cm Flak 36 Fixed AAA 200× 88mm Flak Engagement: 8nm / 14,800m
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[1] Detection: 16.2nm / 30km
Reload / rearm 3690s total rearm time from a depleted state.
Notes
Cannot be driven in Combined Arms.
Available to
USA, but only with historical units turned off Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off

8.8cm Flak 37

8,8cm Flak 37
Units Function Stores Range
AAA Flak 37 Fixed AAA 88mm Flak Engagement: 8nm / 14,800m
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[1] Detection: 16.2nm / 30km
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off

Bofors 40mm

Bofors 40mm
Units Function Stores Range
AAA Bofors 40mm Fixed AAA 200× 40mm Engagement: 3.9nm / 7,160m
Reload / rearm Has a nominal reload of 2 seconds but cannot be reloaded unless fully depleted; 1262s total rearm time from a depleted state. AI fires bursts of 9 rounds with a 9s rearming pause between bursts.
Notes
The variant available in DCS only fires high-explosive (not flak) anti-air rounds.

This WWII unit is available in the base DCS install and does not require the WWII Assets Pack.

Available to
USA, but only with historical units turned off Australia, but only with historical units turned off Belgium, but only with historical units turned off Canada, but only with historical units turned off Czech Republic, but only with historical units turned off France, but only with historical units turned off The Netherlands, but only with historical units turned off Poland, but only with historical units turned off United Quitters, but only with historical units turned off USAF Aggressors, but only with historical units turned off USSR, but only with historical units turned off Yugoslavia, but only with historical units turned off

M1 37mm

M1 37mm
Units Function Stores Range
AAA M1 37mm Fixed AAA 100×8× 37×227mm Mixed Engagement: 3.1nm / 5,700m
Reload / rearm 3s per tray; 315s total rearm time from a depleted state.
Available to
USA, but only with historical units turned off

M45 Quadmount

M45 Quadmount
Units Function Stores Range
AAA M45 Quadmount Fixed AAA 5×800× 12.7mm Engagement: 4,900ft (0.8nm) / 1,490m
Reload / rearm 13s per box; 65s total rearm time from a depleted state.
Available to
USA, but only with historical units turned off

QF 3.7"

QF 3.7-inch AA gun
Units Function Stores Range
AA gun QF 3,7" Fixed AAA 80× 3.7" flak Engagement: 4.9nm / 9,000m
Reload / rearm 1200s total rearm time from a depleted state.
Notes
Cannot be driven in Combined Arms.
Available to
USA, but only with historical units turned off


Notes

  1. 1.0 1.1 1.2 Cite error: Invalid <ref> tag; no text was provided for refs named command