Brevity Codes
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This is a non-exhaustive list of useful brevity codes. The military has a LOT of brevity codes and to cover them all would take a very long time, but these should be some of the most important ones for the average goon.
References:
Unsorted codes
| Brevity code | Meaning |
|---|---|
| Anchor (point) | Orbit about a specific point |
| Bandit | An aircraft identified as an enemy |
| Banzai | Directive call to engage using launch and decide tactics |
| Bingo | Minimum fuel state needed to return to base |
| Blind | No visual contact with friendly aircraft/ground position. Opposite of Visual |
| Bogey | A radar or visual aircraft whose identity is unknown |
| Bogey Dope | Request for the closest group's BRAA |
| Bracket (direction) | Directive call to move in the given direction to position on opposing sides of the target |
| Break (direction) | Directive call to perform a max performance 180 turn in the given direction and go defensive |
| Brevity | Directive call to shorten transmissions, as the frequency is becoming saturated |
| Broke lock | Advisory call indicating a loss of lock on |
| Bugout (direction) | Directive call to separate from an engagement in the given direction with no intent to reengage |
| Buster | Directive call to fly at MIL power (no afterburner) |
| Captured | Aircrew has acquired an air to ground target |
| Cease laser | Directive call to stop firing laser. Opposite of Laser on |
| Check (number, left/right) | Directive call to turn a given degrees left or right |
| Cleared hot | Ordnance release is authorized |
| Closing | Decreasing in separation |
| Crank (left/right) | Turn the given direction to place the target at radar gimbal limits |
| Defensive | Advisory call that the speaker is under attack and is maneuvering defensively |
| Extend (direction) | Maneuver to gain energy, distance, or separation with the intent of reengaging |
| Fence (in/out) | Set the cockpit switches as appropriate for entering/leaving the combat zone |
| Joker | Fuel state above Bingo where separation/bugout/event termination should begin |
| Laser on | Directive call to begin lasing |
| Merged | Informative call that friendlies and targets have arrived in the same visual arena and their radar returns have come together |
| No Joy | Aircrew does not have visual contact with target. Opposite of Tally |
| Opening | Increasing in range |
| Push (waypoint) | Proceed to the given waypoint |
| Roger | Indicates aircrew understand a transmission. Does not indicate compliance |
| Shooter | Aircraft designated to release ordinance |
| Short Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum abort range |
| Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum out range |
| Splash | For air to air, indicates the target has been destroyed. For air to ground, indicates a weapon impact |
| Tally | Aircrew has visual contact with target. Opposite of No Joy |
| Target (target) | Directive call to engage the given target |
| Tied | Positive radar contact with element or aircraft |
| Unable | Cannot comply as requested |
| Visual | Bisual contact with friendly aircraft/ground position. Opposite of Blind |
| Wilco | Will comply with received instructions. Implies Roger |
Weapon Release Codes
| Brevity code | Meaning |
|---|---|
| Bruiser | Launch of an anti ship missile (like the AGM-84) |
| Fox One | Launch of a semiactive radar guided missile (like the AIM-7) |
| Fox Two | Launch of an IR guided missile (like the AIM-9) |
| Fox Three | Launch of an active radar guided missile (like the AIM-120 or AIM-54) |
| Magnum | Launch of an anti-radiation missile (like the AGM-88) |
| Rifle | Launch of an air to surface missile (like the AGM-65) |
RWR Calls
| Brevity code | Meaning |
|---|---|
| Buddy spike (direction) | RWR indication of a friendly aircraft in track |
| Mud (direction) | RWR indication of a ground threat with no launch indication |
| Nails (direction) | RWR indication of an air to air radar in search |
| Spike (direction) | RWR indication of an air to air threat in track or launch |
Enemy Aspects
See also: AWACS
| Brevity code | Meaning |
|---|---|
| Hot | Group is moving towards you or is on an intercept vector. 160 to 180 degrees of aspect |
| Drag(ging) | Bandit group is moving away from you. 0 to 60 degrees of aspect |
| Beam(ing) | Bandit group is moving perpendicular to you. 70 to 110 degrees of aspect |
| Flank(ing) | Bandit group is moving diagonally towards you. 120 to 150 degrees of aspect |