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The only non self-explanatory portion of the BRAA call is Aspect, which describes the enemy’s direction of movement in relation to you. Aspect is given using the following brevity codes:
The only non self-explanatory portion of the BRAA call is Aspect, which describes the enemy’s direction of movement in relation to you. Aspect is given using the following brevity codes:
* Hot indicates the bandit is moving towards you or in an intercept towards you, these types of bandits should be considered first and will be called out first if there are multiple groups.
* Hot indicates the bandit is moving towards you or in an intercept towards you, these types of bandits should be considered first and will be called out first if there are multiple groups.
* Dragging indicates the bandit is moving away from you, they will be called out last if there are multiple groups.
* Cold indicates the bandit is moving away from you, they will be called out last if there are multiple groups.
* Beaming (Left/Right) indicates the bandit is moving perpendicular to you, meaning they’re moving to your left or right by a large degree. This may mean they are in your radar notch or attempting to defend if you fired on them.
* Beaming (Left/Right) indicates the bandit is moving perpendicular to you, meaning they’re moving to your left or right by a large degree. This may mean they are in your radar notch or attempting to defend if you fired on them.
* Flanking (Left/Right) indicates a halfway between hot and beaming, the bandit is still closing on you but may not be attempting to intercept you, or you’ve fired on them and they’re defending by attempting to get in your radar notch.
* Flanking (Left/Right) indicates a halfway between hot and beaming, the bandit is still closing on you but may not be attempting to intercept you, or you’ve fired on them and they’re defending by attempting to get in your radar notch.
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== Other AWACS Services ==
== Other AWACS Services ==


; Strobe
=== Strobe ===
: Strobe is used to gather information about groups in a direction you are being jammed from.
Strobe is used to gather information about groups in a direction you are being jammed from.


: The format for this call is: "STROBE (Azimuth)" (e.g STROBE 270). AWACS will respond with the ranges to any groups along the given azimuth, sorted by distance. CLEAN  
The format for this call is: "STROBE (Azimuth)" (e.g STROBE 270). AWACS will respond with the ranges to any groups along the given azimuth, sorted by distance. CLEAN indicates that there are no groups along the given azimuth.
: indicates that there are no groups along the given azimuth.


; Spiked
=== Spiked ===
: The Spiked call is used to gather information about a target which is currently locking you up (i.e. spiking you).
The Spiked call is used to gather information about a target which is currently locking you up (i.e. spiking you).


: The format for this call is: "SPIKED (Direction), NOTCH (Notch Direction), (Position)" (e.g. SPIKED 270, NOTCH north, BULLSEYE 240/15). Direction may be given as a heading or one of the cardinal directions (i.e. N,NE,E,SE,S,SW,W,NW). Notch and Position are both optional if time is not permitting.  
The format for this call is: "SPIKED (Direction), NOTCH (Notch Direction), (Position)" (e.g. SPIKED 270, NOTCH north, BULLSEYE 240/15). Direction may be given as a heading or one of the cardinal directions (i.e. N,NE,E,SE,S,SW,W,NW). Notch and Position are both optional if time is not permitting.  


: AWACS will respond with the spiking group's range and altitude (e.g. Viper 1, SPIKE range 17, 35 thousand).
AWACS will respond with the spiking group's range and altitude (e.g. Viper 1, SPIKE range 17, 35 thousand).


== Basic Brevity Glossary ==
== Basic Brevity Glossary ==
; Hot
: Bandit group is moving towards you or is in an intercept vector, should be considered hostile with intent to fire upon you.
; Dragging
: Bandit group is moving away from you, either in an attempt to run away or defend from missiles fired at them.
; Beaming
: Bandit group is moving perpendicular to you and may be notching your radar, either in an attempt to defend or they are unaware.
; Flanking
: Bandit group is moving towards you at an angle and may be notching your radar, either in an attempt to intercept you or possibly attempting to defend against missiles.
; Monitor
: Bandit group is not actively in the AO or intercepting friendly forces, AWACS is monitoring contacts and will call if they become a threat.
; Shotgun
: Indicates to AWACS you are out of viable munitions to engage bandits.


[[Category:Guides]]
{| class="wikitable"
|-
! scope="row" | Hot
| Bandit group is moving towards you or is in an intercept vector, should be considered hostile with intent to fire upon you.
|-
! scope="row" | Cold
| Bandit group is moving away from you, either in an attempt to run away or defend from missiles fired at them.
|-
! scope="row" | Beaming
| Bandit group is moving perpendicular to you and may be notching your radar, either in an attempt to defend or they are unaware.
|-
! scope="row" | Flanking
| Bandit group is moving towards you at an angle and may be notching your radar, either in an attempt to intercept you or possibly attempting to defend against missiles.
|-
! scope="row" | Monitor
| Bandit group is not actively in the AO or intercepting friendly forces, AWACS is monitoring contacts and will call if they become a threat.
|-
! scope="row" | Shotgun
| Indicates to AWACS you are out of viable munitions to engage bandits.
|}
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