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Normandy 1944: Difference between revisions

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== Features ==
== Features ==
* 120,000km² of modelled terrain (a fair amount of which, admittedly, is open water).
* 90,000km² of modelled terrain (a fair amount of which, admittedly, is open water).
* 31 hardened-surface airfields.
* 38 hardened-surface airfields, ranging from grass fields to concrete runways.
* Era-specific civilian traffic.
* Era-specific civilian traffic.



Revision as of 07:39, 10 January 2020

BetaIcon.png This is a beta module.

This module is still being developed and may still be missing some features and equipment options. It is playable and most of the content is there, but some final touches and fixes for minor bugs are still in the works. It is probably safe to buy unless you crave absolute fidelity and/or very few bugs.

Longues-sur-mer

[[1]]
Normandy icon.png

For all the DCS World propellerheads, this is a terrain module to provide an appropriate backdrop for all those old-timey fights. The Normandy 1944 map is exactly what one would expect: a recreation of the stretch of coast covered by the D-Day invasion — from Cherbourg to Le Havre — and enough inland, channel, and bits of Kent, Sussex, and Hampshire to provide targets and starting locations on the British side as well. In total, the modeled part of the map covers some 170×190 nautical miles.

Currently, the time frame is almost as fixed as the geographic location: the map very specifically depicts the summer of 1944, with area-appropriate vehicles and season-appropriate greenery. There have been mumblings about making it possible to also play at winter and to, if not change the towns and buildings, then at least make trains and cars look a bit more modern if a later date is specified. So far, though, nothing has come of it.

Normandy 1944

The map obviously offers a lot of English Channel to cross, as well as the steep cliffs at either side, but beyond those obstacles, it is almost entirely rolling hills filled with bocages — fields surrounded by tree rows, with the occasional forest thrown in for good measure. Small towns and hamlets are plentiful, many with name you will obviously recognise from history. The airport distribution is almost absurd by modern standards, but actually leaves a fair number out — perhaps unsurprisingly as almost any open area could quickly be turned into a temporary airfield. At the same time, should one try to use the map for any modern aircraft, the realisation quickly sinks in that most of these airports cannot be used by most modern planes. The runways are simply too short; their approaches too cluttered with trees and church towers and chimneys; and they lack any and all navigation aid one would normally expect… including runway lights.

Features

  • 90,000km² of modelled terrain (a fair amount of which, admittedly, is open water).
  • 38 hardened-surface airfields, ranging from grass fields to concrete runways.
  • Era-specific civilian traffic.

Missing features

The Normandy 1944 terrain is labelled as “early access” in the DCS shop in large part because of its current singular focus on the summer of 1944, and because of its lack of supplementary material, all of which is supposed to be added at a later time:

  • No winter skin.
  • No airport illumination or other allowances for night/IFR flight.
  • No navigation or airport charts for the kneeboard.
  • Still stuck in era-specific traffic when the date is wound forward 75 years.

Links and files

Related DCS modules

Carentan

More information

DCS World
Terrain modules

Caucasus · The Channel · Mariana Islands · Nevada Test and Training Range (NTTR) · Normandy 1944 · Persian Gulf · Syria