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Hurricane Mk. II

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Revision as of 08:59, 7 June 2021 by QuantumCycle (talk | contribs) ()
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Important facts and figures

Engine management

Climb power time limit: 1h.
Combat power time limit: 5min.
Supercharger gear shift altitude: 13'000ft.
Automatic fuel mixture (no pilot input required).

Flying the Hurricane

Out of combat

Startup and taxi

  • RPM 100%
  • Throttle 10-15%
  • Yaw trimmer strongly to the right (30-50% according to your preference)
  • Begin engine startup sequence
  • For taxiing, be aware that the tailwheel doesn't lock, and therefore the plane will need careful handling on the ground

Takeoff

  • Open the radiators for the initial climb to altitude (20% in winter, 60% in summer)
  • Smoothly throttle up to full power
  • Takeoff speed is around 100-120mph
  • Once airborne, reduce RPM and throttle until desired climb power is reached. Adjust the yaw trimmer until the slip indicator is centred.

Climb

  • Pitch trim to achieve the desired attitude
  • Keep an eye on your radiator temperature and adjust the radiator flaps if necessary
  • Adjust the yaw trimmer until the slip indicator is centred
  • Dont forget to shift your supercharger gear at 13'000ft

Cruise

  • Pitch trim to achieve the desired attitude
  • Keep an eye on your radiator temperature and adjust the radiator flaps if necessary
  • Adjust the yaw trimmer until the slip indicator is centred

Landing

  • Extend flaps below 120mph
  • Landing speed is around 80mph
  • After touchdown, let the plane roll for a little while before applying the brakes

In combat

Overall

Strengths

Weaknesses

Flying against the Hurricane

Do this

Do not do this

Modifications

Rivet counting

IRL History